Gergely Klár

Orcid: 0000-0002-4569-5956

According to our database1, Gergely Klár authored at least 13 papers between 2008 and 2024.

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Bibliography

2024
fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence.
ACM Trans. Graph., July, 2024

2023
OpenVDB.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

Simulation-aided face strain extraction for ML animation systems.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

2022
Real-time Sponge and Fluid Simulation.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Learning active quasistatic physics-based models from data.
ACM Trans. Graph., 2021

2020
Shape Targeting: A Versatile Active Elasticity Constitutive Model.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2017
Multi-species simulation of porous sand and water mixtures.
ACM Trans. Graph., 2017

Production ready MPM simulations.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Simulation of Granular Media with the Material Point Method.
PhD thesis, 2016

Drucker-prager elastoplasticity for sand animation.
ACM Trans. Graph., 2016

2011
Employing Pythagorean Hodograph Curves for Artistic Patterns.
Acta Cybern., 2011

2010
Rule-Based Geometry Synthesis in Real-Time.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2008
Level of Detail Flow Simulation.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008


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