Gerd Bruder
Orcid: 0000-0003-1450-1802Affiliations:
- University of Central Florida, Orlando, FL, USA
According to our database1,
Gerd Bruder
authored at least 192 papers
between 2006 and 2024.
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Bibliography
2024
Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality.
Comput. Graph., 2024
Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Difficulties in Perceiving and Understanding Robot Reliability Changes in a Sequential Binary Task.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Exploring Spatial Cognitive Residue and Methods to Clear Users' Minds When Transitioning Between Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Camera-based Adaptive Line Formation and Dynamic Leader-Following Optimization (CALF-DLFO) for Drone Swarms in Real-time Updated Digital Twins.
Proceedings of the 10th International Conference on Control, 2024
2023
Analysis of the Saliency of Color-Based Dichoptic Cues in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., December, 2023
Visual Facial Enhancements Can Significantly Improve Speech Perception in the Presence of Noise.
IEEE Trans. Vis. Comput. Graph., November, 2023
Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues.
ACM Trans. Appl. Percept., 2023
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality.
ACM Comput. Surv., 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Visual Hearing Aids: Artificial Visual Speech Stimuli for Audiovisual Speech Perception in Noise.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays.
IEEE Trans. Vis. Comput. Graph., 2022
A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired.
ACM Trans. Access. Comput., 2022
The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations.
Int. J. Hum. Comput. Stud., 2022
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Mixed Reality Tabletop Gameplay: Social Interaction With a Virtual Human Capable of Physical Influence.
IEEE Trans. Vis. Comput. Graph., 2021
Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021
An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays.
ACM Trans. Appl. Percept., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020
A Systematic Review of Ten Years of Research on Human Interaction with Social Robots.
Int. J. Hum. Comput. Interact., 2020
Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Effects of virtual agent and object representation on experiencing exhibited artifacts.
Comput. Graph., 2019
Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality.
Comput. Graph., 2019
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018).
Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019
Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays.
Proceedings of the Symposium on Spatial User Interaction, 2019
KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
Effects of Patient Care Assistant Embodiment and Computer Mediation on User Experience.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR.
IEEE Trans. Vis. Comput. Graph., 2018
Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018
Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking.
IEEE Trans. Vis. Comput. Graph., 2018
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018
Presence Teleoperators Virtual Environ., 2018
IEEE Computer Graphics and Applications, 2018
The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018
A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Augmented Cognition: Users and Contexts, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Assessing vignetting as a means to reduce VR sickness during amplified head rotations.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017
Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics.
ACM Trans. Appl. Percept., 2017
The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments.
J. Virtual Real. Broadcast., 2017
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Comput. Animat. Virtual Worlds, 2017
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Perceptually-Inspired User Interfaces for Computer-Mediated Realities (Perzeptuell inspirierte Benutzerschnittstellen für computermediierte Realitäten)
, 2016
Who turned the clock? Effects of Manipulated Zeitgebers, Cognitive Load and Immersion on Time Estimation.
IEEE Trans. Vis. Comput. Graph., 2016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence Teleoperators Virtual Environ., 2016
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016
Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.
Proceedings of the Mensch und Computer 2016, 2016
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
J. Virtual Real. Broadcast., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
J. Virtual Real. Broadcast., 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Displays, 2013
IEEE Computer Graphics and Applications, 2013
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the Virtual Reality International Conference, 2012
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
Analyzing effects of geometric rendering parameters on size and distance estimation in on-axis stereographics.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
IEEE Trans. Vis. Comput. Graph., 2011
IEEE Trans. Vis. Comput. Graph., 2011
ACM Trans. Graph., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
PhD thesis, 2011
2010
IEEE Trans. Vis. Comput. Graph., 2010
Comput. Graph., 2010
Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor.
Proceedings of the Geoinformatik 2010 - Die Welt im Netz: Konferenzband, Kiel, 2010
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
J. Virtual Real. Broadcast., 2009
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras.
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008
Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the Smart Graphics, 7th International Symposium, 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
2006
Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006