Gerard Jounghyun Kim
Orcid: 0000-0001-9880-8021
According to our database1,
Gerard Jounghyun Kim
authored at least 211 papers
between 1992 and 2024.
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Effect of Synchronized Vehicle Motion to Mitigating Sickness for On-Vehicle VR During Active Task Performance.
IEEE Access, 2024
OnVehicleVR: Mitigating Sickness in On-Vehicle Virtual Reality by Mixing in Synchronized Vehicle Motion Information.
IEEE Access, 2024
Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged Use.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
u-DFOV: User-Activated Dynamic Field of View Restriction for Managing Cybersickness and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Keep Your Eyes on the Target: Enhancing Immersion and Usability by Designing Natural Object Throwing with Gaze-based Targeting.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Real-time and on-line removal of moving human figures in hand-held mobile augmented reality.
Vis. Comput., July, 2023
The Effects of Engaging and Affective Behaviors of Virtual Agents in Group Decision-Making.
CoRR, 2023
CoRR, 2023
Reducing VR Sickness by Directing User Gaze to Motion Singularity Point/Region as Effective Rest Frame.
IEEE Access, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Table2Table: Merging "Similar" Workspaces and Supporting Adaptive Telepresence Demonstration Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
RideVR: Reducing Sickness for In-Car Virtual Reality by Mixed-in Presentation of Motion Flow Information.
IEEE Access, 2022
Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
XR based Interaction: Leveraging on Virtual Digital Twin for Efficient Exploration with Small FOV Augmented Reality Glass.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
OnShipVR: Reducing Sea-sickness through Virtual Contents with Synchronized and Amplified Actual Ship Rotation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Sparse Peripheral Counter-vection Flow Visualization with Reverse Optical Flow for VR Sickness Reduction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021
The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations.
IEEE Access, 2021
The Effect of 2D Stylized Visualization of the Real World for Obstacle Avoidance and Safety in Virtual Reality System Usage.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE International Conference on Acoustics, 2021
2020
Effects of Immersive Virtual Reality Content Type to Mindfulness and Physiological Parameters.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
RoadVR: Mitigating the Effect of Vection and Sickness by Distortion of Pathways for In-Car Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2020
Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
AR Enabled IoT for a Smart and Interactive Environment: A Survey and Future Directions.
Sensors, 2019
Hum. centric Comput. Inf. Sci., 2019
Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
2D/3D Mixed Interface for Furniture Placement in Smartphone-based Mobile Augmented Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
2018
Virtual Real., 2018
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality.
Virtual Real., 2018
Int. J. Soc. Robotics, 2018
Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Effect of accompanying onomatopoeia to interaction sound for altering user perception in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
A Perceptual Evaluation of Generative Adversarial Network Real-Time Synthesized Drum Sounds in a Virtual Environment.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Effects of Visual Feedback on Out-of-Body Illusory Tactile Sensation When Interacting With Augmented Virtual Objects.
IEEE Trans. Hum. Mach. Syst., 2017
Vouch: multimodal touch-and-voice input for smart watches under difficult operating conditions.
J. Multimodal User Interfaces, 2017
J. Multimodal User Interfaces, 2017
J. Multimodal User Interfaces, 2017
"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Reorienting viewpoint with respect to body pose for 360 degree videos in confined space.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017
MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Proceedings of the Human Aspects of Information Security, Privacy and Trust, 2017
Keynote speaker: Requirements and recent directions in augmented reality visualization.
Proceedings of the 2017 IEEE Pacific Visualization Symposium, 2017
Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
IEEE Trans. Haptics, 2016
ARIoT: scalable augmented reality framework for interacting with Internet of Things appliances everywhere.
IEEE Trans. Consumer Electron., 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Remote collaboration using a tele-presence mobile projector robot tele-operated by a smartphone.
Proceedings of the 2016 IEEE/SICE International Symposium on System Integration, 2016
Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the IEEE International Conference on Consumer Electronics, 2016
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
Brain Process for Perception of the "Out of the Body" Tactile Illusion for Virtual Object Interaction.
Sensors, 2015
Extending "out of the body" tactile phantom sensations to 2D and applying it to mobile interaction.
Pers. Ubiquitous Comput., 2015
Facial expression recognition using active contour-based face detection, facial movement-based feature extraction, and non-linear feature selection.
Multim. Syst., 2015
SpaceTime: adaptive control of the teleported avatar for improved AR tele-conference experience.
Comput. Animat. Virtual Worlds, 2015
Design and Evaluation of a Hand-held Trackball-based Touch-Haptic Interface for Providing Directional Feedback.
Interact. Comput., 2015
Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the 2015 IEEE International Conference on Systems, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Applying "Out of Body" Vibrotactile Illusion to Two-Finger Interaction for Perception of Object Dynamics.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
Evaluation of grounded isometric interface for whole-body navigation in virtual environments.
Comput. Animat. Virtual Worlds, 2014
J. Multimodal User Interfaces, 2014
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
2013
Usability of one-handed interaction methods for handheld projection-based augmented reality.
Pers. Ubiquitous Comput., 2013
Standardization for augmented reality: introduction of activities at ISO-IEC SC 24 WG 9.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Supporting augmented reality based children's play with pro-cam robot: three user perspectives.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
SPRinT: smart phone based navigation for natural human robot interaction and tele-presence.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Funneling and Saltation Effects for Tactile Interaction with "Detached" Out of the Body Virtual Objects.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displays.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the Human-Computer Interaction. Applications and Services, 2013
MIDAS: A Software Framework for Accommodating Heterogeneous Interaction Devices for Cloud Applications.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013
2012
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012
Proceedings of the International Conference on Human-Robot Interaction, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2011
Pers. Ubiquitous Comput., 2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Usability of one handed interaction methods for hand-held projection-based augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 6th International Conference on Human Robot Interaction, 2011
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
2010
Pers. Ubiquitous Comput., 2010
Provision and maintenance of presence and immersion in hand-held virtual reality through motion based interaction.
Comput. Animat. Virtual Worlds, 2010
Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction.
Behav. Inf. Technol., 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010
Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010
2009
J. Vis. Lang. Comput., 2009
Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation.
IEEE Trans. Vis. Comput. Graph., 2009
Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD.
IEEE Trans. Vis. Comput. Graph., 2009
Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphorically.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Effects of heightened sensory feedback to presence and arousal in virtual driving simulators.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009
TouchBall: a design and evaluation of a hand-held trackball based touch-haptic interface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
IEEE Pervasive Comput., 2008
Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction.
Interact. Comput., 2008
Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation.
Int. J. Hum. Comput. Stud., 2008
Comput. Graph. Forum, 2008
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
2007
Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs.
Presence Teleoperators Virtual Environ., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007
Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Virtual Reality, 2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Proceedings of the Virtual Reality, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
IEEE Trans. Syst. Man Cybern. Part A, 2006
Int. J. Virtual Real., 2006
Int. J. Virtual Real., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Presence Teleoperators Virtual Environ., 2005
Presence Teleoperators Virtual Environ., 2005
Commun. ACM, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Springer, ISBN: 978-1-85233-958-6, 2005
2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Vis. Comput., 2003
Presence Teleoperators Virtual Environ., 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
2002
Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System.
Presence Teleoperators Virtual Environ., 2002
Presence Teleoperators Virtual Environ., 2002
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002
2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
Proceedings of the Virtual Reality 2000 Conference, 2000
Proceedings of the 2000 International Computer Music Conference, 2000
1999
Int. J. Softw. Eng. Knowl. Eng., 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
1998
ASADAL/SIM: An Incremental Multi-Level Simulation and Analysis Tool for Real-Time Software Specifications.
Softw. Pract. Exp., 1998
Comput. Aided Des., 1998
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998
Proceedings of the Fourth IEEE Real-Time Technology and Applications Symposium, 1998
1997
1996
1993
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993
1992
Proceedings of the 1992 IEEE International Conference on Robotics and Automation, 1992