Geraldine Fitzpatrick

Orcid: 0000-0002-2013-2188

Affiliations:
  • TU Wien, Vienna, Autria


According to our database1, Geraldine Fitzpatrick authored at least 216 papers between 1995 and 2023.

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Bibliography

2023
Video connecting families and social robots: from ideas to practices putting technology to work.
Univers. Access Inf. Soc., August, 2023

Living Through a Crisis: How COVID-19 Has Transformed the Way We Work, Live, and Research.
Comput. Support. Cooperative Work., June, 2023

Bringing a Coaching Mindset to Supervision & Management: Achieving more by doing less.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Care Workers Making Use of Robots: Results of a Three-Month Study on Human-Robot Interaction within a Care Home.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Matter of Tools: Designing, Using and Reflecting on New Tools for Emerging eTextile Craft Practices.
ACM Trans. Comput. Hum. Interact., 2021

What Do You Mean by Trust? Establishing Shared Meaning in Interdisciplinary Design for Assistive Technology.
Int. J. Soc. Robotics, 2021

Complex Contexts and Subtle Actions: Design and Evaluation of a Virtual Coach for Utilitarian Cycling.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

2020
Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Unpacking Forms of Relatedness around Older People and Telecare.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Agency of Autistic Children in Technology Research - A Critical Literature Review.
ACM Trans. Comput. Hum. Interact., 2019

A review of youth mental health promotion apps towards their fit with youth media preferences.
EAI Endorsed Trans. Pervasive Health Technol., 2019

Assembling the Case: Citizens' Strategies for Exercising Authority and Personal Autonomy in Social Welfare.
Proc. ACM Hum. Comput. Interact., 2019

Involving Students in the Co-Creation of a Complex, Evolving Learning Environment.
IxD&A, 2019

The agency of patients and carers in medical care and self-care technologies for interacting with doctors.
Health Informatics J., 2019

Values in Computing (Dagstuhl Seminar 19291).
Dagstuhl Reports, 2019

eTextiles: reviewing a practice through its tool/kits.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Exploring Trust in Human-Agent Collaboration.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

Effects of Participatory Evaluation - A Critical Actor-Network Analysis.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Emotion Work in Experience-Centered Design.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Learning about Deadlines from a Community of Learners.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

TMAP Design Cards for Technology-Mediated Audience Participation in Live Music.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Harnessing the Power of Patient-Generated Data.
IEEE Pervasive Comput., 2018

Editors' Message.
Proc. ACM Hum. Comput. Interact., 2018

Mind the gap: Modelling the human in human-centric computing.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018

Integrating Textile Materials with Electronic Making: Creating New Tools and Practices.
Proceedings of the Twelfth International Conference on Tangible, 2018

A Short History of Human Computer Interaction: A People-Centred Perspective.
Proceedings of the 2018 ACM SIGUCCS Annual Conference, 2018

Micro-ethics for participatory design with marginalised children.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

On scale, dialectics, and affect: pathways for proliferating participatory design.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

Quadruple helix model organisation and tensions in participatory design teams.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Design considerations towards long-term engagement in games for health.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Intersectionality as a Lens to Promote Equity and Inclusivity within SIGCHI.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

3rd Early Career Development Symposium.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Schnittmuster for Crafting Context-Sensitive Toolkits.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Daring to Change: Creating a Slower More Sustainable Academic Life.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Why do few assistive technology systems make it to market? The case of the HandyHelper project.
Univers. Access Inf. Soc., 2017

Editor's Note/Chairs' Welcome.
Proc. ACM Hum. Comput. Interact., 2017

In-Action Ethics.
Interact. Comput., 2017

Experiences of autistic children with technologies.
Int. J. Child Comput. Interact., 2017

Understanding Interactive Surfaces and Spaces in Everyday Life.
Proceedings of the Interactive Surfaces and Spaces, 2017

Issues in the Development of AAL Systems: What experts think.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Creating community fountains by (re-)designing the digital layer of way-finding pillars.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

How to look at two-sided photos?: exploring novel perspectives on digital images.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Playful Technology-Mediated Audience Participation in a Live Music Event.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


Aging, HCI, & Personal Perceptions of Time.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Reflect, Re-claim, Reconnect: Learning to Say Yes Wisely and Strategically.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Values in Computing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Urban Knitters on Interweaving Craft, Technologies and Urban Participation: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
The immersive effect of adaptive architecture.
Pervasive Mob. Comput., 2016

Making Space to Engage: An Open-Ended Exploration of Technology Design with Older Adults.
Int. J. Mob. Hum. Comput. Interact., 2016

Migration of a sharing platform from Copenhagen to Aarhus: a live exploration of how social innovations may travel.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016

Scaffolding the scaffolding: Supporting children¿s social-emotional learning at home.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Practice-based CSCW Research: ECSCW bridging across the Atlantic.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Handle the Way: Enhancing Web Accessibility for People with Disability.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

IoT: Designing for Human Values.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Design for Agency, Adaptivity and Reciprocity: Reimagining AAL and Telecare Agendas.
Proceedings of the Designing Socially Embedded Technologies in the Real-World, 2015

Teaching and Developing Social and Emotional Skills with Technology.
ACM Trans. Comput. Hum. Interact., 2015

Self-Care Technologies in HCI: Trends, Tensions, and Opportunities.
ACM Trans. Comput. Hum. Interact., 2015

Personal digital archives on mobile phones with MEO.
Pers. Ubiquitous Comput., 2015

Setting up and Running a Sharing Service: an Organisational Perspective.
IxD&A, 2015

"Will it Catch Their Attention?" - Evaluating Situated and Peripheral Displays in a Personal Context.
IxD&A, 2015

In pursuit of rigour and accountability in participatory design.
Int. J. Hum. Comput. Stud., 2015

Dashboards for improving patient care: Review of the literature.
Int. J. Medical Informatics, 2015

Self-Care Technologies and Collaboration.
Int. J. Hum. Comput. Interact., 2015

Airsteroids: Re-designing the Arcade Game Using MarkAirs.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

ProxyCare: Integrating informal care into formal settings.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

De+re: a design concept for provoking meaningful interactive experiences.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien).
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

On Becoming a Counsellor: Challenges and Opportunities to Support Interpersonal Skills Training.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing for Sharing in Local Communities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Crossing HCI and Health: Advancing Health and Wellness Technology Research in Home and Community Settings.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Methods for Human-Computer Interaction Research.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Why and what did we throw out?: Probing on Reflection through the Food Waste Diary.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Situated and mobile displays for reflection on shopping and nutritional choices.
Pers. Ubiquitous Comput., 2014

Reframing design culture and aging.
Interactions, 2014

Interaction Beyond the Desktop für Reflektion und Persuasion.
Inform. Spektrum, 2014

Duography in the Classroom: Creative Engagement with Two-sided Mobile Phone Photography.
Int. J. Mob. Hum. Comput. Interact., 2014

Towards fast and interactive prototypes of mobile apps.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Designing self-care for everyday life.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Exploring skin conductance synchronisation in everyday interactions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Experimence: Considerations for Composing a Rock Song for Interactive Audience Participation.
Proceedings of the Music Technology meets Philosophy, 2014

Making Sense of Rich Data Collections on Mobile Devices.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014

Reflecting Back on Designers' Mental Models: The Power to Influence?
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014

Think globally, act locally: a case study of a free food sharing community and social networking.
Proceedings of the Computer Supported Cooperative Work, 2014

Nutriflect: reflecting collective shopping behavior and nutrition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Spatial Play Effects in a Tangible Game with an F-Formation of Multiple Players.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

2013
Negotiating food waste: Using a practice lens to inform design.
ACM Trans. Comput. Hum. Interact., 2013

A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas.
Comput. Support. Cooperative Work., 2013

Design Culture for Ageing Well: Designing for 'Situated Elderliness'.
Proceedings of the Human Factors in Computing and Informatics, 2013

From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

Elements of Play for Cognitive, Physical and Social Health in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

Towards Rapid Technology Probes for Senior People.
Proceedings of the Human Factors in Computing and Informatics, 2013

Invisible Work: An Ambient System for Awareness and Reflection of Household Tasks.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

An Activist Lens for Sustainability: From Changing Individuals to Changing the Environment.
Proceedings of the Persuasive Technology - 8th International Conference, 2013


Workshop on EUD for Supporting Sustainability in Maker Communities.
Proceedings of the End-User Development - 4th International Symposium, 2013

Exploring the Design Space of hand-Controlled Guitar effects for Live Music.
Proceedings of the 39th International Computer Music Conference, 2013

SOFTec 2013: second workshop on computer mediated social offline interactions.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Community, impact and credit: where should i submit my papers?
Proceedings of the Computer Supported Cooperative Work, 2013

Do Lab Effects Transfer into the Real-World? And Should We Care?
Proceedings of the CHI 2013 Workshop on the Replication of HCI Research, 2013

How does it play better?: exploring user testing and biometric storyboards in games user research.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Motherhood and HCI.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The development of a sensor-based system for older people: a case study.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

A monitoring device as assistive lifestyle technology: combining functional needs with pleasure.
Proceedings of the 4th Augmented Human International Conference, 2013

Studying Those Who Study Us: Diana Forsythe and the Importance of Interpretive Research in Informatics.
Proceedings of the AMIA 2013, 2013

2012
Intergenerational context as an emphasis for design.
Univers. Access Inf. Soc., 2012

Interacting with 21st-Century Computers.
IEEE Pervasive Comput., 2012

Persuasive Technology Considered Harmful? An Exploration of Design Concerns through the TV Companion.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

HODI: a technique for visually capturing and preserving design rationale.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

First steps in the FabLab: experiences engaging children.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Capturing rich media through media objects on smartphones.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Through two different lenses: a tool for new perspectives into context.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Agile life: addressing knowledge and social motivations for active aging.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

HODI: habitus of design inspiration.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Creating visibility: understanding the design space for food waste.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Designing Interactive Audience Participation using Smart phones in a Musical Performance.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012).
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Understanding heart rate sharing: towards unpacking physiosocial space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Biometric storyboards: visualising game user research data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Towards an Understanding of Requirements for Model Versioning Support.
Int. J. People Oriented Program., 2011

Multi-disciplinary collaboration during ward rounds: Embodied aspects of electronic medical record usage.
Int. J. Medical Informatics, 2011

Data recording in primary care field studies: Patient records enhancement project.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

A toolkit to explore lived experience of motivation: When words are not enough.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

'Acted Reality' in Electronic Patient Record Research: A Bridge between Laboratory and Ethnographic Studies.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Enhancing interactional synchrony with an ambient display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Motivating mobility: designing for lived motivation in stroke rehabilitation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Getting more out of your images: augmenting photos for recollection and reminiscence.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Making video mundane: intellectual disability and the use of camcorders.
Pers. Ubiquitous Comput., 2010

Editorial - Evaluating New Interactions in Health Care: Challenges and Approaches.
Int. J. Hum. Comput. Interact., 2010

Making the Wii at Home: Game Play by Older People in Sheltered Housing.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

Reflecting on reflection: framing a design landscape.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring affective technologies for the classroom with the subtle stone.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Rehabilitation centred design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
YouTube and intergenerational communication: the case of Geriatric1927.
Univers. Access Inf. Soc., 2009

Technology-Enabled Feedback on Domestic Energy Consumption: Articulating a Set of Design Concerns.
IEEE Pervasive Comput., 2009

Teachers' and tutors' social reflection around SenseCam images.
Int. J. Hum. Comput. Stud., 2009

Classroom e-Science: Exposing the Work to Make it Work.
J. Educ. Technol. Soc., 2009

Creating a conversational context through video blogging: A case study of Geriatric1927.
Comput. Hum. Behav., 2009

A design framework for a home-based stroke rehabilitation system: Identifying the key components.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

Phalanger: Controlling Music Software With Hand Movement Using A Computer Vision and Machine Learning Approach.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

Evaluating new interactions in healthcare: challenges and approaches.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Age matters: bridging the generation gap through technology-mediated interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Sim-Suite.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Encouraging Classrooms that Care.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Settings for Collaboration: the Role of Place.
Comput. Support. Cooperative Work., 2008

E-Science in the classroom - Towards viability.
Comput. Educ., 2008

HCI Methodology For Evaluating Musical Controllers: A Case Study.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

Evaluating the Wiimote as a Musical controller.
Proceedings of the 2008 International Computer Music Conference, 2008

Acting Your Age in Second Life.
Proceedings of the Fun and Games, 2008

Toward accessible 3D virtual environments for the blind and visually impaired.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
A Card Based Metaphor for Organising Pervasive Educational Experiences.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Supporting Domain Experts in Creating Pervasive Experiences.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

From development in the laboratory to deployment in the home: Trouble and strife with sensor networks.
Proceedings of the 32nd Annual IEEE Conference on Local Computer Networks (LCN 2007), 2007

Exploring technology influences between home, work, school: implications for managing ubiquitous technologies in the home.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Taking Literacy Beyond The Classroom.
Proceedings of the 37. Jahrestagung der Gesellschaft für Informatik, 2007

2006
Curball--A Prototype Tangible Game for Inter-Generational Play.
Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises (WETICE 2006), 2006

Lessons for the Future: Experiences with the Installation and Use of Today's Domestic Sensors and Technologies.
Proceedings of the Pervasive Computing, 2006

A Reusable, Extensible Infrastructure for Augmented Field Trips.
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006

UbiComp in opportunity spaces: challenges for participatory design.
Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, 2006

Exploring the space of near-future design with children.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Exploratory prototypes for video: interpreting PD for a complexly disabled participant.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Requirements for in-situ authoring of location based experiences.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Identifying Tools to Support Schools' Collaborative Teaching and Learning.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

CVS integration with notification and chat: lightweight software team collaboration.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

The literacy fieldtrip: using UbiComp to support children's creative writing.
Proceedings of the Interaction Design and Children, 2006

Unfolding understandings: co-designing UbiComp <i>In Situ</i>, over time.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Ubi-learning integrates indoor and outdoor experiences.
Commun. ACM, 2005

Evolving HCI ... from where to where?
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Technology at work to mediate collaborative scientific enquiry in the field.
Proceedings of the Artificial Intelligence in Education, 2005

2004
The Ambient Horn: designing a novel audio-based learning experience.
Pers. Ubiquitous Comput., 2004

Integrated care and the working record.
Health Informatics J., 2004

The introduction of a shared interactive surface into a communal space.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors.
Proceedings of the User Interfaces 2004, 2004

Ambient wood: designing new forms of digital augmentation for learning outdoors.
Proceedings of the Interaction Design and Children, 2004

Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
From text to talk: multiplayer games and voiceover IP.
Proceedings of the Digital Games Research Conference 2003, 2003

The Locales Framework - Understanding and Designing for Wicked Problems.
The Kluwer international series on computer supported cooperative work 1, Springer, ISBN: 978-1-4020-1190-0, 2003

2002
Supporting Public Availability and Accessibility with Elvin: Experiences and Reflections.
Comput. Support. Cooperative Work., 2002

The Locales Framework: Making Social Thinking Accessible for Software Practitioners.
Proceedings of the Social Thinking - Software Practice, 2002

Co-design in practice.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Organisational Change and Retail Finance: An Ethnographic Perspective, by Richard Harper, Dave Randall, Mark Rouncefield.
Comput. Support. Cooperative Work., 2001

2000
Centres, Peripheries and Electronic Communication: Changing Work Practice Boundaries.
Scand. J. Inf. Syst., 2000

Adapting the Locales Framework for Heuristic Evaluation of Groupware.
Australas. J. Inf. Syst., 2000

Stepping into Cooperative Buildings.
Proceedings of the 1st Australasian User Interface Conference (AUIC 2000), 31 January, 2000

1999
Toward locales: Supporting collaboration with Orbit.
Inf. Softw. Technol., 1999

Augmenting the workaday world with Elvin.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

1998
The Locales Framework: understanding and designing for cooperative work
PhD thesis, 1998

Experience in Building a Cooperative Distributed Organization: Lessons for Cooperative Buildings.
Proceedings of the Cooperative Buildings, 1998

Tickertape: awareness in a single line.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Tickertape: Notification and Communication in a Single Line.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
Orbit - supporting social worlds.
Proceedings of the Human-Computer Interaction, 1997

MUDdling Through.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

Evolving Orbit: a process report on building locales.
Proceedings of GROUP'97, 1997

Designing Support for Remote Intensive-Care Telehealth Using the Locales Framework.
Proceedings of the 2nd Conference on Designing Interactive Systems: Processes, 1997

1996
Physical Spaces, Virtual Places and Social Worlds: a Study of Work in the Virtual.
Proceedings of the CSCW '96, 1996

1995
Process Support: Inflexible Imposition or Chaotic Composition?
Interact. Comput., 1995

Specifying dynamic support for collaborative work within WORLDS.
Proceedings of the Conference on Organizational Computing Systems, 1995

Work, Locales and Distributed Social Worlds.
Proceedings of the Fourth European Conference on Computer Supported Cooperative Work, 1995


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