Georgios Tsatiris

According to our database1, Georgios Tsatiris authored at least 17 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Automatic assessment of Parkinson's patients' dyskinesia using non-invasive machine learning methods.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Integrating psychotherapy practices and gamified elements in novel game mechanics for stress relief.
CoRR, 2021

How player and opponent personalities influence cooperative gameplay.
CoRR, 2021

How Camera Placement Affects Gameplay in Video Games.
CoRR, 2021

AI in (and for) Games.
CoRR, 2021

Developing for personalised learning: the long road from educational objectives to development and feedback.
CoRR, 2021

2020
Developing an educational programming game for children with ADHD.
Proceedings of the 15th International Workshop on Semantic and Social Media Adaptation and Personalization, 2020

A Compact Sequence Encoding Scheme for Online Human Activity Recognition in HRI Applications.
Proceedings of the 21st EANN (Engineering Applications of Neural Networks) 2020 Conference, 2020

2018
Applications of human action analysis and recognition on wireless network infrastructures: State of the art and real world challenges.
Proceedings of the 2018 Innovations in Intelligent Systems and Applications, 2018

Challenges in Input Preprocessing for Mobile OCR Applications: A Realistic Testing Scenario.
Proceedings of the 9th International Conference on Information, 2018

A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Variance-based shape descriptors for determining the level of expertise of tennis players.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Identifying unintentional falls in action videos using the 3D Cylindrical Trace Transform.
Proceedings of the 8th International Conference on Information, 2017

3D cylindrical trace transform based feature extraction for effective human action classification.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
A systemic approach to automatic metadata extraction from multimedia content.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

The Mecanex system for Multimedia Content Annotation.
Proceedings of the Digital Media Industry & Academic Forum, 2016

2015
Fall detection using history triple features.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015


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