Georgios N. Yannakakis
Orcid: 0000-0001-7793-1450Affiliations:
- University of Malta, Institute of Digital Games
- IT University of Copenhagen, Denmark
According to our database1,
Georgios N. Yannakakis
authored at least 270 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on orcid.org
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on id.loc.gov
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on d-nb.info
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on itu.dk
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Bibliography
2024
IEEE Comput. Intell. Mag., August, 2024
IEEE Comput. Intell. Mag., February, 2024
Proc. IEEE, January, 2024
IEEE Trans. Affect. Comput., 2024
J. Int. Comput. Games Assoc., 2024
CoRR, 2024
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2024
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
IEEE Trans. Games, December, 2023
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
IEEE Trans. Games, June, 2023
IEEE Comput. Intell. Mag., May, 2023
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games.
IEEE Trans. Affect. Comput., 2023
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Towards General Game Representations: Decomposing Games Pixels into Content and Style.
Proceedings of the 34th British Machine Vision Conference Workshop Proceedings, 2023
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2022
IEEE Trans. Games, 2022
Proceedings of the SETN 2022: 12th Hellenic Conference on Artificial Intelligence, Corfu, Greece, September 7, 2022
Proceedings of the International Conference on Multimodal Interaction, 2022
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022
2021
IEEE Trans. Games, 2021
IEEE Trans. Affect. Comput., 2021
Proc. ACM Hum. Comput. Interact., 2021
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications.
Proceedings of the Artificial Intelligence Applications and Innovations, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students.
Proceedings of the IDC '21: Interaction Design and Children, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021
2020
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the IEEE Conference on Games, 2020
2019
IEEE Trans. Games, 2019
Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130).
NII Shonan Meet. Rep., 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
2018
The Ordinal Nature of Psychophysiology.
Proceedings of the 5th International Conference on Physiological Computing Systems, 2018
Proceedings of the Workshop on Artificial Intelligence in Affective Computing, 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content.
Proceedings of the 13th International Conference on Semantic Systems, 2017
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
2016
Entertain. Comput., 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
User Model. User Adapt. Interact., 2015
IEEE Trans. Comput. Intell. AI Games, 2015
J. Multimodal User Interfaces, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
2014
Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations.
Trans. Comput. Collect. Intell., 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
Proceedings of the Interactive Storytelling, 2014
Proceedings of the Fifth International Conference on Computational Creativity, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
The C<sup>2</sup>create authoring tool: Fostering creativity via game asset creation.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
IEEE Trans. Cybern., 2013
IEEE Trans. Comput. Intell. AI Games, 2013
Genet. Program. Evolvable Mach., 2013
Artificial evolution for the detection of group identities in complex artificial societies.
Proceedings of the IEEE Symposium on Artificial Life, 2013
Proceedings of the Fourth International Conference on Computational Creativity, 2013
Enhancements to constrained novelty search: two-population novelty search for generating game content.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Interaction-based group identity detection via reinforcement learning and artificial evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
IEEE Trans. Comput. Intell. AI Games, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Does your profile say it all? Using demographics to predict expressive head movement during gameplay.
Proceedings of the Workshop and Poster Proceedings of the 20th Conference on User Modeling, 2012
Proceedings of the From Animals to Animats 12, 2012
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Digging Deeper into Platform Game Level Design: Session Size and Sequential Features.
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the Computing Frontiers Conference, CF'12, 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs].
IEEE Comput. Intell. Mag., 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Applications of Evolutionary Computation, 2011
Proceedings of the Applications of Evolutionary Computation, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Modelling and evaluation of complex scenarios with the Strategy Game Description Language.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience.
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect.
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Genetic search feature selection for affective modeling: a case study on reported preferences.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the Applications of Evolutionary Computation, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences.
IEEE Trans. Syst. Man Cybern. Part A, 2009
IEEE Trans. Comput. Intell. AI Games, 2009
Fantasy, curiosity and challenge as adaptation indicators in multimodal dialogue systems for preschoolers.
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
2008
Entertainment capture through heart rate activity in physical interactive playgrounds.
User Model. User Adapt. Interact., 2008
Int. J. Hum. Comput. Stud., 2008
Proceedings of the First Workshop on Child, Computer and Interaction, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
2007
Proceedings of the Advanced Intelligent Paradigms in Computer Games, 2007
IEEE Trans. Evol. Comput., 2007
Int. J. Artif. Intell. Tools, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
2006
Proceedings of the Advances in Artificial Intelligence, 4th Helenic Conference on AI, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006
2005
AI in computer games : generating interesting interactive opponents by the use of evolutionary computation.
PhD thesis, 2005
A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games.
J. Game Dev., 2005
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp.
Comput. Entertain., 2005
Proceedings of the User Modeling 2005, 2005
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the IEEE Congress on Evolutionary Computation, 2005
2004
Proceedings of the IEEE Congress on Evolutionary Computation, 2004