Georges Dumont
Orcid: 0000-0002-0709-0921
According to our database1,
Georges Dumont
authored at least 40 papers
between 1989 and 2023.
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Bibliography
2023
A Neural Networks Approach to Determine Factors Associated With Self-Reported Discomfort in Picking Tasks.
Hum. Factors, November, 2023
2022
Evaluation of the Foot Center of Pressure Estimation from Pressure Insoles during Sidestep Cuts, Runs and Walks.
Sensors, 2022
2021
Biomechanical Fidelity of Simulated Pick-and-Place Tasks: Impact of Visual and Haptic Renderings.
IEEE Trans. Haptics, 2021
2020
Motion-Based Prediction of Hands and Feet Contact Efforts During Asymmetric Handling Tasks.
IEEE Trans. Biomed. Eng., 2020
Dimension Reduction of Anthropometric Measurements with Support Vector Machine for Regression: Application to a French Military Personnel Database.
Proceedings of the Advances in Simulation and Digital Human Modeling, 2020
Proceedings of the Advances in Physical, Social & Occupational Ergonomics, 2020
2019
2017
A synergy-based control solution for overactuated characters: Application to throwing.
Comput. Animat. Virtual Worlds, 2017
VR-based operating modes and metaphors for collaborative ergonomic design of industrial workstations.
J. Multimodal User Interfaces, 2017
Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2017
2016
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
Assessing the Ability of a VR-Based Assembly Task Simulation to Evaluate PhysicalRisk Factors.
IEEE Trans. Vis. Comput. Graph., 2014
IEEE Trans. Vis. Comput. Graph., 2014
Designing and evaluating a workstation in real and virtual environment: toward virtual reality based ergonomic design sessions.
J. Multimodal User Interfaces, 2014
Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues.
J. Multimodal User Interfaces, 2014
Collaborative virtual environments for ergonomics: embedding the design engineer role in the loop.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Sharing and bridging information in a collaborative virtual environment: Application to ergonomics.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Designing and evaluating a workstation in real and virtual environment: From digital mock-up to realization.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012
Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012
2011
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011
2010
A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
2009
Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides.
Tech. Sci. Informatiques, 2009
A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
2006
Morphological and stance interpolations in database for simulating bipedalism of virtual humans.
Vis. Comput., 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
2000
Proceedings of the Experimental Robotics VII [ISER 2000, 2000
1991
Proceedings of the Modeling in Computer Graphics, 1991
1989