George Papagiannakis
Orcid: 0000-0002-2977-9850
According to our database1,
George Papagiannakis
authored at least 80 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
pyGANDALF - An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics.
CoRR, 2024
Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes.
CoRR, 2024
GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications.
CoRR, 2024
CoRR, 2024
2023
UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI.
CoRR, 2023
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum.
CoRR, 2023
MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse.
IEEE Computer Graphics and Applications, 2023
2022
Comput. Animat. Virtual Worlds, 2022
Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform.
ACM Journal on Computing and Cultural Heritage, 2022
Editorial: New Virtual Reality and Spatial Computing Applications to Empower, Upskill and Reskill Medical Professionals in a Post-Pandemic Era.
Frontiers Virtual Real., 2022
Less Is More: Efficient Networked VR Transformation Handling Using Geometric Algebra.
CoRR, 2022
Real-Time Adaptation of Context-Aware Intelligent User Interfaces, for Enhanced Situational Awareness.
IEEE Access, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022
The ARgus Designer: Supporting experts while conducting user studies of AR/MR applications.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
2021
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR.
CoRR, 2021
CoRR, 2021
CoRR, 2021
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the 31st International Conference on Field-Programmable Logic and Applications, 2021
Never 'Drop the Ball' in the Operating Room: An Efficient Hand-Based VR HMD Controller Interpolation Algorithm, for Collaborative, Networked Virtual Environments.
Proceedings of the Advances in Computer Graphics, 2021
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments.
Trans. Comput. Sci., 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
The LECTOR Podium. An Innovative Teacher Workstation for the Intelligent Classroom of the Future.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020
Proceedings of the Advances in Computer Graphics, 2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence.
CoRR, 2019
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns.
CoRR, 2019
iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
ERCIM News, 2018
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
2017
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church.
Proceedings of the GCH 2017, 2017
Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments.
Proceedings of the Digital Cultural Heritage, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm.
Vis. Comput., 2016
A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
2014
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
A Geometric Algebra Animation Method for Mobile Augmented Reality Simulations in Digital Heritage Sites.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
2013
Proceedings of the SIGGRAPH Asia 2013, 2013
2012
Proceedings of the Progress in Cultural Heritage Preservation, 2012
2010
ACM Journal on Computing and Cultural Heritage, 2010
2008
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008
Comput. Animat. Virtual Worlds, 2008
Proceedings of the 8th IEEE International Conference on Bioinformatics and Bioengineering, 2008
2007
Int. J. Virtual Real., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
2006
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
2005
Comput. Animat. Virtual Worlds, 2005
2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
2003
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003