George Palaigeorgiou

Orcid: 0000-0002-8181-8351

According to our database1, George Palaigeorgiou authored at least 43 papers between 2003 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2021
Evaluating Design Cards for Supporting Design Thinking in the Context of Open Robotics and IoT Competitions.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

IntraPlanet: An Embodied Approach of Teaching the Seasons Using Augmented Reality.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

2020
A systematic literature review of mixed reality environments in K-12 education.
Educ. Inf. Technol., 2020

2019
Mixing Educational Robotics, Tangibles and Mixed Reality Environments for the Interdisciplinary Learning of Geography and History.
Int. J. Eng. Pedagog., 2019

Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets.
Educ. Inf. Technol., 2019

Educational Robotics for Creating "Tangible Simulations": A Mixed Reality Space for Learning the Day/Night Cycle.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Wearable E-Textile as a Narrative Mediator for Enhancing Empathy in Moral Development.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Critical Categorization of Android and IOS Applications Available for STEAM Education in Early Childhood.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
Touching and traveling on 3D augmented tangible maps for learning geography: The FingerTrips approach.
Interact. Technol. Smart Educ., 2018

Promoting Historical Thinking in Schools through Low Fidelity, Low-Cost, Easily Reproduceable, Tangible and Embodied Interactions.
Int. J. Emerg. Technol. Learn., 2018

Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool.
Educ. Inf. Technol., 2018

Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Dynamic interactive number lines for fraction learning in a mixed reality environment.
Proceedings of the 2018 South-Eastern European Design Automation, 2018

A Learning Environment for Geography and History Using Mixed Reality, Tangible Interfaces and Educational Robotics.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Movable, Resizable and Dynamic Number Lines for Fraction Learning in a Mixed Reality Environment.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Towards Integrating Conversational Agents and Learning Analytics in MOOCs.
Proceedings of the Advances in Internet, 2018

2017
WeMake: A Framework for Letting Students Create Tangible, Embedded and Embodied Environments for Their Own STEAM Learning.
Proceedings of the Internet Science - 4th International Conference, 2017

FingerTrips on Tangible Augmented 3D Maps for Learning History.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Embodied Learning About Time with Tangible Clocks.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Parental Mediation of Tablet Educational Use at Home and at School: Facilitators or Preventers?
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Computational Estimation in the Classroom with Tablets, Interactive Selfie Video and Self-regulated Learning.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Learning with Drones: Flying Windows for Classroom Virtual Field Trips.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

FingerTrips: Learning Geography through Tangible Finger Trips into 3D Augmented Maps.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers.
Interact. Technol. Smart Educ., 2016

Wikis as a Mediation Platform for Developing Learning Communities: The WEKI Framework.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2011
What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design.
J. Comput. Assist. Learn., 2011

Designing educational software with students through collaborative design games: The We!Design&Play framework.
Comput. Educ., 2011

2010
Known and Unknown Weaknesses in Software Animated Demonstrations (Screencasts): A Study in Self-Paced Learning Settings.
J. Inf. Technol. Educ., 2010

Fictional characters in participatory design sessions: Introducing the "design alter egos" technique.
Interact. Comput., 2010

What do computer science students think about software piracy?
Behav. Inf. Technol., 2010

2009
Computer based testing using "digital ink": Participatory design of a Tablet PC based assessment application for secondary education.
Comput. Educ., 2009

Participatory Design of the Participatory Culture: Students' Projections of e-Learning 2.0.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009

Design alter egos: constructing and employing fictional characters in collaborative design sessions.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
We!Design: A student-centred participatory methodology for the design of educational applications.
Br. J. Educ. Technol., 2008

Collaborative design as narrative.
Proceedings of the Tenth Conference on Participatory Design, 2008

2007
Students' Attitudes Towards Animated Demonstrations as Computer Learning Tools.
J. Educ. Technol. Soc., 2007

2006
CEAF: A Measure for Deconstructing Students' Prior Computer Experience.
J. Inf. Syst. Educ., 2006

Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes.
J. Comput. Assist. Learn., 2006

The We!Design Methodology: Designing Educational Applications with Students.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
A computer attitude scale for computer science freshmen and its educational implications.
J. Comput. Assist. Learn., 2005

2003
"Cultures in negotiation": teachers' acceptance/resistance attitudes considering the infusion of technology into schools.
Comput. Educ., 2003

Re-Adapting an Adaptive Assessment. Is This Possible?
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003


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