George Palaigeorgiou
Orcid: 0000-0002-8181-8351
According to our database1,
George Palaigeorgiou
authored at least 43 papers
between 2003 and 2021.
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Bibliography
2021
Evaluating Design Cards for Supporting Design Thinking in the Context of Open Robotics and IoT Competitions.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
2020
Educ. Inf. Technol., 2020
2019
Mixing Educational Robotics, Tangibles and Mixed Reality Environments for the Interdisciplinary Learning of Geography and History.
Int. J. Eng. Pedagog., 2019
Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets.
Educ. Inf. Technol., 2019
Educational Robotics for Creating "Tangible Simulations": A Mixed Reality Space for Learning the Day/Night Cycle.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Wearable E-Textile as a Narrative Mediator for Enhancing Empathy in Moral Development.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Critical Categorization of Android and IOS Applications Available for STEAM Education in Early Childhood.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2018
Touching and traveling on 3D augmented tangible maps for learning geography: The FingerTrips approach.
Interact. Technol. Smart Educ., 2018
Promoting Historical Thinking in Schools through Low Fidelity, Low-Cost, Easily Reproduceable, Tangible and Embodied Interactions.
Int. J. Emerg. Technol. Learn., 2018
Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool.
Educ. Inf. Technol., 2018
Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018
Dynamic interactive number lines for fraction learning in a mixed reality environment.
Proceedings of the 2018 South-Eastern European Design Automation, 2018
A Learning Environment for Geography and History Using Mixed Reality, Tangible Interfaces and Educational Robotics.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Movable, Resizable and Dynamic Number Lines for Fraction Learning in a Mixed Reality Environment.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the Advances in Internet, 2018
2017
WeMake: A Framework for Letting Students Create Tangible, Embedded and Embodied Environments for Their Own STEAM Learning.
Proceedings of the Internet Science - 4th International Conference, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Parental Mediation of Tablet Educational Use at Home and at School: Facilitators or Preventers?
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Computational Estimation in the Classroom with Tablets, Interactive Selfie Video and Self-regulated Learning.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
FingerTrips: Learning Geography through Tangible Finger Trips into 3D Augmented Maps.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers.
Interact. Technol. Smart Educ., 2016
Wikis as a Mediation Platform for Developing Learning Communities: The WEKI Framework.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
2011
What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design.
J. Comput. Assist. Learn., 2011
Designing educational software with students through collaborative design games: The We!Design&Play framework.
Comput. Educ., 2011
2010
Known and Unknown Weaknesses in Software Animated Demonstrations (Screencasts): A Study in Self-Paced Learning Settings.
J. Inf. Technol. Educ., 2010
Fictional characters in participatory design sessions: Introducing the "design alter egos" technique.
Interact. Comput., 2010
Behav. Inf. Technol., 2010
2009
Computer based testing using "digital ink": Participatory design of a Tablet PC based assessment application for secondary education.
Comput. Educ., 2009
Participatory Design of the Participatory Culture: Students' Projections of e-Learning 2.0.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009
Design alter egos: constructing and employing fictional characters in collaborative design sessions.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
2008
We!Design: A student-centred participatory methodology for the design of educational applications.
Br. J. Educ. Technol., 2008
Proceedings of the Tenth Conference on Participatory Design, 2008
2007
J. Educ. Technol. Soc., 2007
2006
J. Inf. Syst. Educ., 2006
Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes.
J. Comput. Assist. Learn., 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
A computer attitude scale for computer science freshmen and its educational implications.
J. Comput. Assist. Learn., 2005
2003
"Cultures in negotiation": teachers' acceptance/resistance attitudes considering the infusion of technology into schools.
Comput. Educ., 2003
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003