George Margetis
Orcid: 0000-0002-9101-6301
According to our database1,
George Margetis
authored at least 84 papers
between 2001 and 2024.
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Bibliography
2024
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions.
Games Res. Pract., June, 2024
Virtual Real., March, 2024
CoRR, 2024
Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
A Mixed-Methods Approach for the Evaluation of Situational Awareness and User Experience with Augmented Reality Technologies.
Proceedings of the Augmented Cognition, 2024
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
Proceedings of the HCI International 2024 Posters, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE International Conference on Big Data, 2024
Applying visual analytics to firearms trafficking trails for the extraction of strategic intelligence.
Proceedings of the IEEE International Conference on Big Data, 2024
2023
A blockchain-enabled deep residual architecture for accountable, in-situ quality control in industry 4.0 with minimal latency.
Comput. Ind., August, 2023
Int. J. Hum. Comput. Interact., June, 2023
Integrating Visual and Network Data with Deep Learning for Streaming Video Quality Assessment.
Sensors, 2023
What Role Can 5G Play in the Prevention and Suppression of Climate-Related Natural Disasters?
ERCIM News, 2023
Proceedings of the Information Systems and Technologies, 2023
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
Proceedings of the 4th International Conference on Industry 4.0 and Smart Manufacturing (ISM 2023), 2023
Proceedings of the 39th IEEE International Conference on Data Engineering, 2023
Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.
Proceedings of the HCI in Games, 2023
Proceedings of the 28th IEEE International Workshop on Computer Aided Modeling and Design of Communication Links and Networks , 2023
2022
ERCIM News, 2022
Real-Time Adaptation of Context-Aware Intelligent User Interfaces, for Enhanced Situational Awareness.
IEEE Access, 2022
Proceedings of the Information Systems and Technologies, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Validation of NFV management and orchestration on Kubernetes-based 5G testbed environment.
Proceedings of the IEEE Globecom 2022 Workshops, 2022
Aligning Emerging Technologies onto I4.0 principles: Towards a Novel Architecture for Zero-defect Manufacturing.
Proceedings of the 27th IEEE International Conference on Emerging Technologies and Factory Automation, 2022
2021
Real-Time Stress Level Feedback from Raw Ecg Signals for Personalised, Context-Aware Applications Using Lightweight Convolutional Neural Network Architectures.
Sensors, 2021
User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty.
Multim. Tools Appl., 2021
5G experimentation environment for third party media services: the 5GMediaHUB project.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021
The 5G-EPICENTRE Approach for Decreasing Attack Surface on Cross-Testbeds Cloud-native 5G Scenarios.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021
Short Survey of Artificial Intelligent Technologies for Defect Detection in Manufacturing.
Proceedings of the 12th International Conference on Information, 2021
Cloud-Native 5G Infrastructure and Network Applications (NetApps) for Public Protection and Disaster Relief: The 5G-EPICENTRE Project.
Proceedings of the Joint European Conference on Networks and Communications & 6G Summit, 2021
2020
Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Augmenting natural interaction with physical paper in ambient intelligence environments.
Multim. Tools Appl., 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
2018
UXAmI Observer: An Automated User Experience Evaluation Tool for Ambient Intelligence Environments.
Proceedings of the Intelligent Systems and Applications, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
Interacting with augmented physical printed matter in ambient intelligence environments: the InPrinted framework
PhD thesis, 2017
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017
UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Immersive 3D Environment for Data Centre Monitoring Based on Gesture Based Interaction.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the European Space project on Smart Systems, Big Data, Future Internet, 2016
2015
Univers. Access Inf. Soc., 2015
Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
2013
Augmented interaction with physical books in an Ambient Intelligence learning environment.
Multim. Tools Appl., 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013
2012
Proceedings of the International Conference on Media of the Future, 2012
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011
Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011
An Intelligent Task Assignment and Personalization System for Students' Online Collaboration.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011
Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011
Proceedings of the Ambient Intelligence, 2011
2009
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009
2008
Proceedings of the Computers Helping People with Special Needs, 2008
2007
Proceedings of the Encyclopedia of Portal Technologies and Applications (2 Volumes), 2007
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007
2003
Service differentiation and performance of weighted window-based congestion control and packet marking algorithms in ECN networks.
Comput. Commun., 2003
2001
Service Differentiation in ECN Networks Using Weighted Window-Based Congestion Control for Various Packet Marking Algorithms.
Proceedings of the Quality of Future Internet Services, 2001