George Anastassakis

Orcid: 0009-0000-2933-1485

According to our database1, George Anastassakis authored at least 23 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
The V-Lab VR Educational Application Framework.
CoRR, 2024

User Experience Design and Evaluation of a Virtual Reality Museum Installation for Historic Sailing Ships.
Proceedings of the Virtual Reality and Mixed Reality, 2024

2023
The V-Lab VR Educational Application Framework: A Beacon Application of the XR2Learn Project.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

2022
Investigating the Process of Teaching the Creation of Interactive Art in a Collaborative Virtual Environmental Context.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2018
Teaching and learning logic programming in virtual worlds using interactive microworld representations.
Br. J. Educ. Technol., 2018

2015
A tool for programming the behaviour of intelligent virtual agents in Prolog.
Proceedings of the 6th International Conference on Information, 2015

2014
A Transparent and Decentralized Model of Perception and Action for Intelligent Virtual Agents.
Int. J. Artif. Intell. Tools, 2014

A Platform for Teaching Logic Programming Using Virtual Worlds.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Modelling basic needs as agent motivations.
Int. J. Comput. Intell. Stud., 2013

Problem-based Virtual World Design for Virtual Reality Education - An Experiment with the Opensimulator Platform for Second Life-based Virtual Worlds.
Proceedings of the CSEDU 2013, 2013

2012
A unified model for representing objects with physical properties, semantics and functionality in virtual environments.
Intell. Decis. Technol., 2012

Towards a Methodology for Integrating Physics Engines with Virtual Environments: A Case Study Using the REVE Platform and the Vesper3D Physics Engine.
Proceedings of the 16th Panhellenic Conference on Informatics, PCI 2012, 2012

Motivated Agents in Virtual Worlds.
Proceedings of the Knowledge-Based Software Engineering, 2012

A Transparent and Decentralized Model of Action for Intelligent Virtual Agents.
Proceedings of the IEEE 24th International Conference on Tools with Artificial Intelligence, 2012

An Architectural Pattern for X3D-based Virtual Environments - An Object-oriented Approach.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Intelligent Virtual Environment Development with the REVE Platform: An Overview.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

2008
Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations.
Proceedings of the Artificial Intelligence: Theories, 2008

2007
Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

2006
A Framework for Uniform Development of Intelligent Virtual Agents.
Proceedings of the Advances in Artificial Intelligence, 4th Helenic Conference on AI, 2006

2004
A System for Logic-Based Intelligent Virtual Agents.
Int. J. Artif. Intell. Tools, 2004

2001
Multi-agent Systems as Intelligent Virtual Environments.
Proceedings of the KI 2001: Advances in Artificial Intelligence, 2001

Virtual Agent Societies with the mVITAL Intelligent Agent System.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001


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