George Alex Koulieris

Orcid: 0000-0003-1610-6240

According to our database1, George Alex Koulieris authored at least 26 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
IMU Tracking of Kinematic Chains in the Absence of Gravitational and Magnetic Fields.
CoRR, 2024

2023
OrthopedVR: clinical assessment and pre-operative planning of paediatric patients with lower limb rotational abnormalities in virtual reality.
Vis. Comput., August, 2023

The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design.
ACM Trans. Graph., February, 2023

On the Design Fundamentals of Diffusion Models: A Survey.
CoRR, 2023

A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational Abnormalities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

RHapTor: Rendering Haptic Torques for Virtual Reality.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera.
ACM Trans. Appl. Percept., 2021

Editorial: Professional Training in Extended Reality: Challenges and Solutions.
Frontiers Virtual Real., 2021

Emulating Foveated Path Tracing.
Proceedings of the MIG '21: Motion, 2021

2020
Front Camera Eye Tracking for Mobile VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Medical Ultrasound Training in Virtual Reality.
Proceedings of the Computer Graphics & Visual Computing, 2020

2019
DiCE: dichoptic contrast enhancement for VR and stereo displays.
ACM Trans. Graph., 2019

Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality.
Comput. Graph. Forum, 2019

DiCE: dichoptic contrast enhancement for binocular displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Accommodation and comfort in head-mounted displays.
ACM Trans. Graph., 2017

Applications of visual perception to virtual reality rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Gaze prediction using machine learning for dynamic stereo manipulation in games.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Context-aware gaze prediction applied to game level design, level-of-detail and stereo manipulation
PhD thesis, 2015

Binocular eye-tracking for the control of a 3D immersive multimedia user interface.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

2014
An Automated High-Level Saliency Predictor for Smart Game Balancing.
ACM Trans. Appl. Percept., 2014

C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics.
Comput. Graph. Forum, 2014

Attention-aware rendering, mobile graphics and games.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Context-aware material selective rendering for mobile graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

High level saliency prediction for smart game balancing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2012
Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012


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