Georg Regal
Orcid: 0000-0003-4483-7710
According to our database1,
Georg Regal
authored at least 48 papers
between 2013 and 2024.
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Bibliography
2024
Sound of the Police - Virtual Reality Training for Police Communication for High-Stress Operations.
Multimodal Technol. Interact., 2024
Interact. Comput., 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Understanding Missing Diversity in Makerspaces through the Lens of Need Satisfaction and Social Identification.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Computers Helping People with Special Needs, 2024
Choosing the Right Reality: A Comparative Analysis of Tangibility in Immersive Trauma Simulations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
NextGen Training for Medical First Responders: Advancing Mass-Casualty Incident Preparedness through Mixed Reality Technology.
Multimodal Technol. Interact., December, 2023
Multimodal Technol. Interact., 2023
MED1stMR: Mixed Reality to Enhance Training of Medical First Responder]{MED1stMR: Mixed Reality to Enhance the Training of Medical First Responders for Challenging Contexts.
CoRR, 2023
Proceedings of the Seventeenth International Conference on Tangible, 2023
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training.
Proceedings of the Virtual Reality and Mixed Reality, 2023
Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Extended Reality - First International Conference, 2022
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022
2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Immersive Experience Prototyping: Using Mixed Reality to Integrate Real Devices in Virtual Simulated Contexts to Prototype Experiences with Mobile Apps.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Computers Helping People with Special Needs, 2020
2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019
Speed Experience: Assessing the Quality of Vehicle Speed Perception in Virtual Environments.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Smart Pocket Watch: Exploring the Design Space for Wearable Technology in Healthcare.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Mobile location-based games to support orientation & mobility training for visually impaired students.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
2017
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training.
Int. J. Child Comput. Interact., 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
2016
Using cognitive agent-based simulation for the evaluation of indoor wayfinding systems.
CoRR, 2016
Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
2015
Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), 2015
Technology Experience Research: A Framework for Experience Oriented Technology Development.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
From Bottom-up Insights to Feature Ideas: A Case Study into the Office Environments of Older Knowledge Workers.
Proceedings of the Human Work Interaction Design, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices.
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Money on the move workload, usability and technology acceptance of second-screen atm-interactions.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013