Georg Hagel

Orcid: 0000-0003-4445-5106

According to our database1, Georg Hagel authored at least 44 papers between 2011 and 2024.

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Bibliography

2024
Enhancing NLP-Based Educational Assessment: A Node-Based Graph Approach for Analyzing Freeform Student Texts.
Proceedings of the 47th MIPRO ICT and Electronics Convention, 2024

Learning Environment Interoperability in Software Engineering Education.
Proceedings of the 36th International Conference on Software Engineering Education and Training, 2024

2023
Adaptive Learning Path Sequencing Based on Learning Styles within N-dimensional Spaces.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Qualitative Requirements Elicitation of Student Requirements for Tool-supported Teaching of UML Diagrams.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

From Difficulties to Functional Requirements - Deriving Requirements from Literature about Tool-supported Teaching of UML Diagrams in Software Engineering Education.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Development of a Short Form of the Index of Learning Styles for the Use in Adaptive Learning Systems.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Tool-Based Software Engineering Education for Software Design Patterns and Software Architecture Patterns - a Systematic Literature Review.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Technical Report: Define a customized course and import it into Moodle without changes to the configuration of the Moodle system.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

Flipped Teaching in Software Engineering Education.: Results of a Long-Term Study.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

AdLer: 3D-Lernumgebung für Studierende.
Proceedings of the DELFI 2023, 2023

2022
Tool-supported teaching of UML diagrams in software engineering education - A systematic literature review.
Proceedings of the 45th Jubilee International Convention on Information, 2022

Semi-automatic generation of textual exercises for software engineering education.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Work-In-Progress: Converting textual software engineering class diagram exercises to UML models.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
The application of continuous practices in higher computer science education - A systematic literature review.
Proceedings of the 44th International Convention on Information, 2021

2020
Scrum LPC - A Value-Based Framework for Learning Process Coaching.
Proceedings of the Advances of Science and Technology - 8th EAI International Conference, 2020

Scrum Higher Education - The Scrum Master Supports as Solution-focused Coach.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Work-in-Progress: Towards detection and syntactical analysis in UML class diagrams for software engineering education.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Software Engineering Education of Classical Computing vs. Quantum Computing: A Competency-Centric Approach.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020

A hands-on approach on software engineering education using fischertechnik hardware.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020

Gamification in software engineering education through Visual Novels.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020

2018
Learning Tasks for Software Engineering Education: An exemplary development of learning tasks for software engineering based on didactic function and knowledge type.
Proceedings of the 3rd European Conference of Software Engineering Education, 2018

Involving Customers in Requirements Engineering Education: Mind the Goals!
Proceedings of the 3rd European Conference of Software Engineering Education, 2018

Introducing a Deployment Pipeline for Continuous Delivery in a Software Architecture Course.
Proceedings of the 3rd European Conference of Software Engineering Education, 2018

2017
Entwicklung eines Manifests für spielifizierte Hochschullehre.
Proceedings of the Mensch und Computer 2017, 2017

CAPELLA: A conceptual framework for adaptive life-long learning.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

A task is not a task - Empirical results about the quality of instructional tasks in higher education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Work in progress: Towards a generic platform for implementing gamified learning arrangements in engineering education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Motiviert an die strukturierte Testfallermittlung.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

2016
Ranking task activity in teaching software engineering.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Learning programming languages through input-providing tasks.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Gamifying the learning of design patterns in software engineering education.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Übung macht den Meister? Lernaufgabentypen im Hochschulfach Software Engineering.
Proceedings of the Tagungsband des 14. Workshops "Software Engineering im Unterricht der Hochschulen" 2015, Dresden, Deutschland, 26., 2015

Just-in-Time-Teaching experience in a Software Design Pattern course.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Task-based programming learning in higher education.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Towards a Competency-based Education with Gamification Design Elements.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Engaging Students with a Mobile Game-Based Learning System in University Education.
Int. J. Interact. Mob. Technol., 2014

"Perfekte Requirements Engineers" - Ansatz einer Kompetenzanalyse zur Bestimmung des Lehrumfangs.
Proceedings of the Gemeinsamer Tagungsband der Workshops der Tagung Software Engineering 2014, 2014

Projekthafte Entwicklung eines regelbasierten Auswertungstools zur Bestimmung der Qualität von funktionalen Anforderungen.
Proceedings of the Gemeinsamer Tagungsband der Workshops der Tagung Software Engineering 2014, 2014

Just-in-Time Teaching in software engineering: A Chinese-German empirical case study.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Drei Feedback-Zyklen in der Software Engineering-Ausbildung durch erweitertes Just-in-Time-Teaching.
Proceedings of the Tagungsband des 13. Workshops "Software Engineering im Unterricht der Hochschulen" 2013, Aachen, 28. Feb., 2013

The furtherance of motivation in the context of teaching software engineering.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Learning and teaching software process models.
Proceedings of the IEEE Global Engineering Education Conference, 2012

2011
Planspiel und Briefmethode für die Software Engineering Ausbildung - ein Erfahrungsbericht.
Proceedings of the Tagungsband des 12. Workshops "Software Engineering im Unterricht der Hochschulen" 2011, München, 24., 2011


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