Geoffrey Gorisse
Orcid: 0000-0003-1613-927X
According to our database1,
Geoffrey Gorisse
authored at least 20 papers
between 2016 and 2024.
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Bibliography
2024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023
ACE: how Artificial Character Embodiment shapes user behaviour in multi-modal interaction.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception.
Proceedings of the Virtual Environments 2023, 2023
2022
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air.
Inf. Vis., 2022
Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication.
Adv. Hum. Comput. Interact., 2022
REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments.
Presence Teleoperators Virtual Environ., December, 2021
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments.
Comput. Graph., 2021
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game.
Virtual Real., 2020
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments.
Frontiers Robotics AI, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
2017
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users.
Frontiers Robotics AI, 2017
2016
The autoscopic flying avatar: a new paradigm to study bilocated presence in mixed reality.
Proceedings of the 2016 Virtual Reality International Conference, 2016