Geoff Kaufman
Orcid: 0000-0002-0123-3792Affiliations:
- Carnegie Mellon University, Human-Computer Interaction Institute, Pittsburgh, PA, USA
According to our database1,
Geoff Kaufman
authored at least 47 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on hcii.cmu.edu
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Bibliography
2024
Hug Reports: Supporting Expression of Appreciation between Users and Contributors of Open Source Software Packages.
CoRR, 2024
Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Beyond Fairness: Alternative Moral Dimensions for Assessing Algorithms and Designing Systems.
CoRR, 2023
Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces.
Proc. ACM Hum. Comput. Interact., 2022
FitNibble: A Field Study to Evaluate the Utility and Usability of Automatic Diet Monitoring in Food Journaling Using an Eyeglasses-based Wearable.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Trick and Please. A Mixed-Method Study On User Assumptions About the TikTok Algorithm.
Proceedings of the WebSci '21: 13th ACM Web Science Conference 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism.
Proc. ACM Hum. Comput. Interact., 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
The Effect of Expressive Biosignals on Empathy and Closeness for a Stigmatized Group Member.
Proc. ACM Hum. Comput. Interact., 2019
New Media Soc., 2019
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019
Crowd Work on a CV? Understanding How AMT Fits into Turkers' Career Goals and Professional Profiles.
CoRR, 2019
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Trans. Digit. Games Res. Assoc., 2018
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc., 2018
Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work.
Proc. ACM Hum. Comput. Interact., 2018
"At Least the Pizzas You Make Are Hot": Norms, Values, and Abrasive Humor on the Subreddit r/RoastMe.
Proceedings of the Twelfth International Conference on Web and Social Media, 2018
2017
Can Biosignals be Expressive?: How Visualizations Affect Impression Formation from Shared Brain Activity.
Proc. ACM Hum. Comput. Interact., 2017
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model.
Trans. Digit. Games Res. Assoc., 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata.
Digit. Humanit. Q., 2015
Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
2013
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions.
Int. J. Gaming Comput. Mediat. Simulations, 2013
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013