Geoff Kaufman

Orcid: 0000-0002-0123-3792

Affiliations:
  • Carnegie Mellon University, Human-Computer Interaction Institute, Pittsburgh, PA, USA


According to our database1, Geoff Kaufman authored at least 47 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Hug Reports: Supporting Expression of Appreciation between Users and Contributors of Open Source Software Packages.
CoRR, 2024

Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Beyond Fairness: Alternative Moral Dimensions for Assessing Algorithms and Designing Systems.
CoRR, 2023

Challenges in Designing Racially Inclusive Language Technologies.
CoRR, 2023

Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces.
Proc. ACM Hum. Comput. Interact., 2022

Metaphors in moderation.
New Media Soc., 2022

FitNibble: A Field Study to Evaluate the Utility and Usability of Automatic Diet Monitoring in Food Journaling Using an Eyeglasses-based Wearable.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Interactive Fiction Provotypes for Coping with Interpersonal Racism.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Trick and Please. A Mixed-Method Study On User Assumptions About the TikTok Algorithm.
Proceedings of the WebSci '21: 13th ACM Web Science Conference 2021, 2021

Playing through Microaggressions on a College Campus with "Blindspot".
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Significant Otter: Understanding the Role of Biosignals in Communication.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Counterspace Games for BIWOC STEM Students.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism.
Proc. ACM Hum. Comput. Interact., 2020

It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Proximate Social Factors in First-Time Contribution to Online Communities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Fictional, Interactive Narrative as a Foundation to Talk about Racism.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The Effect of Expressive Biosignals on Empathy and Closeness for a Stigmatized Group Member.
Proc. ACM Hum. Comput. Interact., 2019

Moderator engagement and community development in the age of algorithms.
New Media Soc., 2019

Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Crowd Work on a CV? Understanding How AMT Fits into Turkers' Career Goals and Professional Profiles.
CoRR, 2019

Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Beyond Dyadic Interactions: Considering Chatbots as Community Members.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Turker Tales: Integrating Tangential Play into Crowd Work.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Character Diversity in Digital and Non-Digital Games.
Trans. Digit. Games Res. Assoc., 2018

Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc., 2018

Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work.
Proc. ACM Hum. Comput. Interact., 2018

"At Least the Pizzas You Make Are Hot": Norms, Values, and Abrasive Humor on the Subreddit r/RoastMe.
Proceedings of the Twelfth International Conference on Web and Social Media, 2018

2017
Can Biosignals be Expressive?: How Visualizations Affect Impression Formation from Shared Brain Activity.
Proc. ACM Hum. Comput. Interact., 2017

Supporting Social Interactions with an Expressive Heart Rate Sharing Application.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model.
Trans. Digit. Games Res. Assoc., 2016

Integrating Curiosity and Uncertainty in Game Design.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata.
Digit. Humanit. Q., 2015

Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013


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