Gengdai Liu
According to our database1,
Gengdai Liu
authored at least 19 papers
between 2007 and 2021.
Collaborative distances:
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Bibliography
2021
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
2015
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015
2014
Entertain. Comput., 2014
2013
Vis. Comput., 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Expert Syst. Appl., 2012
2011
Comput. Animat. Virtual Worlds, 2011
Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
2010
Int. J. Comput. Appl. Technol., 2010
Int. J. Comput. Appl. Technol., 2010
Comput. Graph. Forum, 2010
IEEE Computer Graphics and Applications, 2010
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
2008
2007
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.
Proceedings of the Virtual Reality, 2007