Genaro Rebolledo-Mendez

Orcid: 0000-0002-3214-0935

According to our database1, Genaro Rebolledo-Mendez authored at least 35 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Toward Supporting Adaptation: Exploring Affect's Role in Cognitive Load when Using a Literacy Game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2022
Meta-Affective Behaviour within an Intelligent Tutoring System for Mathematics.
Int. J. Artif. Intell. Educ., 2022

2021
An Overview of Olfactory Displays in Education and Training.
Multimodal Technol. Interact., 2021

Towards Effective Odor Diffusion with Fuzzy Logic in an Olfactory Interface for a Serious Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

2020
How Do Students Behave When Using A Tutoring System? Employing Data Mining to Identify Behavioral Patterns Associated to The Learning of Mathematics.
Int. J. Emerg. Technol. Learn., 2020

2018
Cultural Factors Linked to Collaborative Learning in Intelligent Tutoring System in the Domain of Mathematics.
Proceedings of the 14th International Conference on Intelligent Tutoring Systems 2018 Workshops, 2018

Relevance of the Cultural Dimensions in Affective-Cognitive Behavior During Interaction with an Intelligent Tutoring System.
Proceedings of the 14th International Conference on Intelligent Tutoring Systems 2018 Workshops, 2018

2017
The influence of learning styles in collaborative activities.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Towards cognitive-affective modeling based on students' traits and preferences.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
Identification of Action Units Related to Affective States in a Tutoring System for Mathematics.
J. Educ. Technol. Soc., 2016

Cognitive-affective modelling approach in tutoring system.
Proceedings of the 1st International Workshop on Emotion Awareness in Software Engineering, 2016

2015
Identifying Affective Trajectories in Relation to Learning Gains During the Interaction with a Tutoring System.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Cultural Aspects Related to Motivation to Learn in a Mexican Context.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

2014
Developing a Body Sensor Network to Detect Emotions During Driving.
IEEE Trans. Intell. Transp. Syst., 2014

2013
Computer Based Assessment Acceptance: A Cross-cultural Study in Greece and Mexico.
J. Educ. Technol. Soc., 2013

2012
Collaboration in cognitive tutor use in latin America: field study and design recommendations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Classification of cognitive states of attention and relaxation using supervised learning algorithms.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Observations of Collaboration in Cognitive Tutor Use in Latin America.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world.
Br. J. Educ. Technol., 2010

Towards Systems That Care: A Conceptual Framework based on Motivation, Metacognition and Affect.
Int. J. Artif. Intell. Educ., 2010

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

An Empirical Examination of the Relation Between Attention and Motivation in Computer-Based Education: a Modeling Approach.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
Multimodal augmented reality tangible gaming.
Vis. Comput., 2009

Modelling user attention for human-agent interaction.
Proceedings of the 10th Workshop on Image Analysis for Multimedia Interactive Services, 2009

A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

A Pervasive Augmented Reality Serious Game.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Societal impact of a serious game on raising public awareness: the case of FloodSim.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
A Model of Motivation for Virtual-Worlds Avatars.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
Modeling and Scaffolding Affective Experiences to Impact Learning.
Proceedings of the Artificial Intelligence in Education, 2007

Motivationally Intelligent Systems: Diagnosis and Feedback.
Proceedings of the Artificial Intelligence in Education, 2007

2006
Motivating the Learner: An Empirical Evaluation.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

2005
"Be bold and take a challenge": Could motivational strategies improve help-seeking?
Proceedings of the Artificial Intelligence in Education, 2005

Motivation and Affect in Educational Software.
Proceedings of the Artificial Intelligence in Education, 2005


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