Geiser Chalco Challco
Orcid: 0000-0003-4163-4803
According to our database1,
Geiser Chalco Challco
authored at least 29 papers
between 2014 and 2024.
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Bibliography
2024
Int. J. Artif. Intell. Educ., September, 2024
When boosting gender stereotypes increases flow experience and reduces self-handicapping in gamified tutoring systems.
J. Braz. Comput. Soc., 2024
Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
2023
Revisão Sistemática da Literatura sobre Gamificação, Satisfação e Diversão na Educação.
Revista Brasileira de Informática na Educ., 2023
Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations.
Proceedings of the Workshop "Towards the Future of AI-augmented Human Tutoring in Math Learning" co-located with The 24th International Conference on Artificial Intelligence in Education (AIED 2023), 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design.
Int. J. Child Comput. Interact., 2022
2020
Helping Teachers Assist Their Students in Gamified Adaptive Educational Systems: Towards a Gamification Analytics Tool.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
2018
Gamification of collaborative learning scenarios: an ontological engineering approach to deal with the motivation problem caused by computer-supported collaborative learning scripts.
PhD thesis, 2018
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
2016
An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.
Revista Brasileira de Informática na Educ., 2016
Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles.
IxD&A, 2016
Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review.
Int. J. Knowl. Learn., 2016
J. Educ. Technol. Soc., 2016
2015
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015
Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2014
Automated instructional design for CSCL: A hierarchical task network planning approach.
Expert Syst. Appl., 2014
Towards a learning design authoring tool that generates personalized units of learning for CSCL.
Proceedings of the Symposium on Applied Computing, 2014
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Proceedings of the Collaboration and Technology - 20th International Conference, 2014