Gege Gao

Orcid: 0000-0001-9143-4645

According to our database1, Gege Gao authored at least 12 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2021
Learning Causal Representation for Face Transfer across Large Appearance Gap.
CoRR, 2021

Information Bottleneck Disentanglement for Identity Swapping.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Design and assessment of a personal breathalyzer intervention to support responsible drinking.
Int. J. Hum. Comput. Stud., 2020

2019
Effects of Mobile Platform on Female Engagement in MOBA Games.
Trans. Digit. Games Res. Assoc., 2019

Creen: A Carbon Footprint Calculator Designed for Calculation in Context.
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019

2018
Understanding success through the diversity of collaborators and the milestone of career.
J. Assoc. Inf. Sci. Technol., 2018

Design Exploration on Robots to Support Single Women at Home in China.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

Designing to Enhance Student Participation in Campus Heritage Using Augmented Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Human-Drone Interaction: Drone Delivery & Services for Social Events.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Gendered design bias: gender differences of in-game character choice and playing style in league of legends.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017


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