Geber L. Ramalho
Orcid: 0000-0001-8306-4410Affiliations:
- Federal University of Pernambuco, Recife, Brazil
According to our database1,
Geber L. Ramalho
authored at least 79 papers
between 1993 and 2024.
Collaborative distances:
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Online presence:
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on cin.ufpe.br
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Bibliography
2024
Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
2023
2022
A Mapping Study about Digital Transformation of Organizational Culture and Business Models.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022
The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation.
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
CoRR, 2021
Proceedings of the IEEE International Symposium on Technology and Society, 2021
Proceedings of the IEEE International Symposium on Technology and Society, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2019
A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education.
IEEE Trans. Educ., 2019
Lowering the Usability Entry Barrier to Interactive Poetics Experimentation in Dance.
Interact. Comput., 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019
2017
A Method and Toolkit for Digital Musical Instruments: Generating Ideas and Prototypes.
IEEE Multim., 2017
2016
Cross Task Study on MIREX Recent Results: An Index for Evolution Measurement and Some Stagnation Hypotheses.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016
2015
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
2013
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013
2012
Considering Audience's View Towards an Evaluation Methodology for Digital Musical Instruments.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012
2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches.
Proceedings of the SPLASH'11 Workshops, 2011
Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2011
2010
Proceedings of the Software Product Lines: Going Beyond - 14th International Conference, 2010
Simulating the Emergence of Social Relationship Networks in Groups of Believable Agents: The X-BARIM Model.
Proceedings of the Advances in Artificial Intelligence - SBIA 2010, 2010
Proceedings of the 22nd IEEE International Conference on Tools with Artificial Intelligence, 2010
2009
Proceedings of the XV Brazilian Symposium on Multimedia and the Web, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems.
Proceedings of the ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal, January 19, 2009
2008
Proceedings of the ISMIR 2008, 2008
Proceedings of the ISMIR 2008, 2008
2007
LNCS Trans. Aspect Oriented Softw. Dev., 2007
IET Softw., 2007
Um Retrato da Gestão de Pessoas em Projetos de Software: A Visão do Gerente vs. A do Desenvolvedor.
Proceedings of the 21st Brazilian Symposium on Software Engineering, 2007
Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study.
Proceedings of the 15th IEEE International Requirements Engineering Conference, 2007
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator.
Proceedings of the GAMEON'2007, 2007
2006
Proceedings of the 12th Brazilian Symposium on Multimedia and the Web, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the Advances in Artificial Intelligence, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
2005
Proceedings of the Software Product Lines, 9th International Conference, 2005
Proceedings of the Seventh IEEE International Symposium on Multimedia (ISM 2005), 2005
Proceedings of the 21st IEEE International Conference on Software Maintenance (ICSM 2005), 2005
Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations.
Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2005
Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2005
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005
2004
Proceedings of the Advances in Artificial Intelligence - SBIA 2004, 17th Brazilian Symposium on Artificial Intelligence, São Luis, Maranhão, Brazil, September 29, 2004
Proceedings of the Advances in Artificial Intelligence - SBIA 2004, 17th Brazilian Symposium on Artificial Intelligence, São Luis, Maranhão, Brazil, September 29, 2004
Proceedings of the 2004 International Computer Music Conference, 2004
Proceedings of the Advances in Artificial Intelligence, 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
2002
ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems.
Proceedings of the Advances in Artificial Intelligence, 2002
Proceedings of the Advances in Artificial Intelligence, 2002
Proceedings of the Advances in Artificial Intelligence, 2002
Proceedings of the Multi-Agent-Based Simulation, Third International Workshop, 2002
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
2001
Desenvolvimento de Jogos em Computadores e Celulares.
RITA, 2001
Proceedings of the IEEE International Conference on Systems, 2001
Proceedings of the Intelligent Agents VIII, 8th International Workshop, 2001
2000
Proceedings of the Advances in Artificial Intelligence, 2000
Proceedings of the Agent-Mediated Electronic Commerce III, 2000
1999
Athena: An User-Centered Adaptive Interface.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999
Cyber Rally: An experience of democratic use of the internet.
Proceedings of the Human-Computer Interaction: Communication, 1999
1994
DICE: A Discovery Environment Integrating Inductive Bias.
Proceedings of the Knowledge Discovery in Databases: Papers from the 1994 AAAI Workshop, 1994
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994
1993
Proceedings of the Music Education: An Artificial Intelligence Approach, 1993