Gayithri Jayathirtha

Orcid: 0000-0002-9381-9626

According to our database1, Gayithri Jayathirtha authored at least 28 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Holding a Safe Space with Mutual Respect and Politicized Trust: Essentials to co-designing a justice-oriented high school curricular program with teachers.
Proceedings of the RESPECT Annual Conference, 2024

2023
Supporting the Integration of Social Justice Topics within K-12 Computing Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

"I am coming from the same situation: " Connections between teacher identities and social justice within secondary computing education.
Proceedings of the Conference on Research in Equitable and Sustained Participation in Engineering, 2023

"Social media is...sort of our East India Trading Company: " High School Computing Teachers Engaging at the Intersection of Colonialism and Computing.
Proceedings of the ACM Conference on Global Computing Education Vol 1, 2023

2022
Video Analysis of a Teacher's Use of Notional Machines in an Introductory High School Electronic Textile Unit: A three-tier framework to capture notional machines in practice.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022

"How does the computer carry out digitalRead()?" Notional Machines Mediated Learner Conceptual Agency within an Introductory High School Electronic Textiles Unit.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7, 2022

2021
Communicating about computational thinking: understanding affordances of portfolios for assessing high school students' computational thinking and participation practices.
Comput. Sci. Educ., 2021

Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report).
Proceedings of the WiPSCE '21: The 16th Workshop in Primary and Secondary Computing Education, 2021

Going Through a Process of Whitening: Student Experiences Within Computer Science Education.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Redesigning an Electronic Textiles Computer Science Activity to Promote Critical Engagement.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Program Comprehension with Physical Computing: A Structure, Function, and Behavior Analysis of Think-Alouds with High School Students.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Notional Machines in a Semester-long Introductory Physical Computing High School Unit.
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021

CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Interactive Stitch Sampler: A Synthesis of a Decade of Research on Using Electronic Textiles to Answer the Who, Where, How, and What for K-12 Computer Science Education.
ACM Trans. Comput. Educ., 2020

Communicating computational concepts and practices within high school students' portfolios of making electronic textiles.
Interact. Learn. Environ., 2020

Becoming Together: Creating and Looking at Collaborations as Learning Products.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Pair Debugging of Electronic Textiles Projects: Analyzing Think-Aloud Protocols for High School Students' Strategies and Practices While Problem Solving.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Glass-boxing Computing: Notional Machines-Mediated Teaching and Learning with Electronic Textiles in an Introductory High School Classroom.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

When a Glove Becomes a Gun: From Personally Meaningful to Socially Critical Restorying in Maker Activities.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

A Redesigned Reconstruction Kit for Rapid Collaborative Debugging and Designing of E-Textiles.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

2019
Stitching the Loop with Electronic Textiles: Promoting Equity in High School Students' Competencies and Perceptions of Computer Science.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Collaborative Coding and Composing of JazzHands: Integrating the Learning of Advanced Computational Concepts with Electronic Textiles to Make Music Wearables.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Electronic Textiles in Computer Science Education: A Synthesis of Efforts to Broaden Participation, Increase Interest, and Deepen Learning.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Bugs as a Nexus for Emergent Peer Collaborations: Contextual and Classroom Supports for Solving Problems in Electronic Textiles.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019


2018
The State of the Field in Computational Thinking Assessment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Design Considerations for Capturing Computational Thinking Practices in High School Students' Electronic Textile Portfolios.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Learning by Fixing and Designing Problems: A Reconstruction Kit for Debugging E-Textiles.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017


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