Gary Ushaw

According to our database1, Gary Ushaw authored at least 27 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A Serious Game Prototype of Combined Cognitive Training for Alzheimer's Patients.
Proceedings of the IEEE International Conference on Cybernetics and Intelligent Systems, 2024

2020
A general purpose contention manager for software transactions on the GPU.
J. Parallel Distributed Comput., 2020

Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Designing a Portfolio-Oriented Curriculum using Problem Based Learning.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020

2019
Aura projection for scalable real-time physics.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images.
Proceedings of the 2nd International Conference on Digital Signal Processing, 2018

Accurate Real-time Complex Cutting in Finite Element Modeling.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
A paradigm for the development of serious games for health as benefit delivery systems.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health.
Proceedings of the 2017 International Conference on Digital Health, 2017

2015
Toward Consistency of State in MMOGs Through Semantically Aware Contention Management.
IEEE Trans. Emerg. Top. Comput., 2015

Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs.
Comput. Electron. Agric., 2015

Benchmarking motion sensing devices for rehabilitative gaming.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

PR-STM: Priority Rule Based Software Transactions for the GPU.
Proceedings of the Euro-Par 2015: Parallel Processing, 2015

Adopting Best Practices from the Games Industry in Development of Serious Games for Health.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

2014
Smart Routing: A Novel Application of Collaborative Path-Finding to Smart Parking Systems.
Proceedings of the IEEE 16th Conference on Business Informatics, 2014

Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation.
Proceedings of the Symposium on Applied Computing, 2014

Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree.
Proceedings of the CSEDU 2014, 2014

Automating assessment in video game teletherapy: Data cutting.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014

2013
Applicability of GPGPU Computing to Real-Time AI Solutions in Games.
IEEE Trans. Comput. Intell. AI Games, 2013

Volatility Management of High Frequency Trading Environments.
Proceedings of the IEEE 15th Conference on Business Informatics, 2013

A Read-Write-Validate approach to optimistic concurrency control for energy efficiency of resource-constrained systems.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013

Optimistic Concurrency Control for Energy Efficiency in the Wireless Environment.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2013

An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity.
Proceedings of the HEALTHINF 2013, 2013

2012
Liana: A Framework That Utilizes Causality to Schedule Contention Management across Networked Systems.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2012, 2012

Real-time Ambient Occlusion on the Playstation3.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

1997
How to extract Lyapunov exponents from short and noisy time series.
IEEE Trans. Signal Process., 1997

1994
On the Stability and Configuration of Sigma Data Modulators.
Proceedings of the 1994 IEEE International Symposium on Circuits and Systems, ISCAS 1994, London, England, UK, May 30, 1994


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