Gary Ushaw
According to our database1,
Gary Ushaw
authored at least 27 papers
between 1994 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Proceedings of the IEEE International Conference on Cybernetics and Intelligent Systems, 2024
2020
J. Parallel Distributed Comput., 2020
Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020
2019
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019
2018
Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images.
Proceedings of the 2nd International Conference on Digital Signal Processing, 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
2017
A paradigm for the development of serious games for health as benefit delivery systems.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health.
Proceedings of the 2017 International Conference on Digital Health, 2017
2015
Toward Consistency of State in MMOGs Through Semantically Aware Contention Management.
IEEE Trans. Emerg. Top. Comput., 2015
Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs.
Comput. Electron. Agric., 2015
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
Proceedings of the Euro-Par 2015: Parallel Processing, 2015
Adopting Best Practices from the Games Industry in Development of Serious Games for Health.
Proceedings of the 5th International Conference on Digital Health 2015, 2015
2014
Smart Routing: A Novel Application of Collaborative Path-Finding to Smart Parking Systems.
Proceedings of the IEEE 16th Conference on Business Informatics, 2014
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation.
Proceedings of the Symposium on Applied Computing, 2014
Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree.
Proceedings of the CSEDU 2014, 2014
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
Proceedings of the IEEE 15th Conference on Business Informatics, 2013
A Read-Write-Validate approach to optimistic concurrency control for energy efficiency of resource-constrained systems.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013
Proceedings of the Algorithms and Architectures for Parallel Processing, 2013
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity.
Proceedings of the HEALTHINF 2013, 2013
2012
Liana: A Framework That Utilizes Causality to Schedule Contention Management across Networked Systems.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2012, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
1997
IEEE Trans. Signal Process., 1997
1994
Proceedings of the 1994 IEEE International Symposium on Circuits and Systems, ISCAS 1994, London, England, UK, May 30, 1994