Gary E. Burnett
Orcid: 0000-0001-9945-9396Affiliations:
- University of Nottingham, UK
According to our database1,
Gary E. Burnett
authored at least 77 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Investigating levels of remote operation in high-level on-road autonomous vehicles using operator sequence diagrams.
Cogn. Technol. Work., June, 2024
Development of a measurement instrument for pedestrians' initial trust in automated vehicles.
Int. J. Hum. Comput. Stud., 2024
2023
Isolating the Effect of Off-Road Glance Duration on Driving Performance: An Exemplar Study Comparing HDD and HUD in Different Driving Scenarios.
Hum. Factors, 2023
Virtual Reality and the Interactive Design of Elevated Public Spaces: Cognitive Experience vs VR Experience.
Proceedings of the HCI International 2023 Posters, 2023
I, AV: A Ghost Driver Field Study Exploring the Application of Anthropomorphism in AV-Pedestrian Communication.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
Reality and How to Forget about It: Increasing the Sense of Presence in Simulated Traffic Environments.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
Workshop on Evaluating Augmented Reality in Transportation (EvalAR): A Dialogue Between Researchers and Practitioners.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2022
A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics.
IEEE Trans. Vis. Comput. Graph., 2022
Factors Affecting Pedestrians' Trust in Automated Vehicles: Literature Review and Theoretical Model.
IEEE Trans. Hum. Mach. Syst., 2022
Effects of Wording and Gendered Voices on Acceptability of Voice Assistants in Future Autonomous Vehicles.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
2021
MusiKeys: Investigating Auditory-Physical Feedback Replacement Technique for Mid-air Typing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
How Long Can a Driver Look? Exploring Time Thresholds to Evaluate Head-up Display Imagery.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
Ultrahapticons: "Haptifying" Drivers' Mental Models to Transform Automotive Mid-Air Haptic Gesture Infotainment Interfaces.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
2019
Follow the Leader: Examining Real and Augmented Reality Lead Vehicles as Driving Navigational Aids.
Int. J. Mob. Hum. Comput. Interact., 2019
"It's small talk, jim, but not as we know it.": engendering trust through human-agent conversation in an autonomous, self-driving car.
Proceedings of the 1st International Conference on Conversational User Interfaces, 2019
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Fitts Goes Autobahn: Assessing the Visual Demand of Finger-Touch Pointing Tasks in an On-Road Study.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
To Please in a Pod: Employing an Anthropomorphic Agent-Interlocutor to Enhance Trust and User Experience in an Autonomous, Self-Driving Vehicle.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
A Longitudinal Simulator Study to Explore Drivers' Behaviour in Level 3 Automated Vehicles.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Novel human-machine interfaces for the management of user-vehicle transitions in automated driving.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
An Investigation of the Effects of Driver Age When Using Novel Navigation Systems in a Head-Up Display.
Presence Teleoperators Virtual Environ., 2018
Developing Predictive Equations to Model the Visual Demand of In-Vehicle Touchscreen HMIs.
Int. J. Hum. Comput. Interact., 2018
Establishing the Role of a Virtual Lead Vehicle as a Novel Augmented Reality Navigational Aid.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
Exploring the Use of Mid-Air Ultrasonic Feedback to Enhance Automotive User Interfaces.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
The Effects of Augmented Reality Head-Up Displays on Drivers' Eye Scan Patterns, Performance, and Perceptions.
Int. J. Mob. Hum. Comput. Interact., 2017
Int. J. Mob. Hum. Comput. Interact., 2017
Did You See Me?: Assessing Perceptual vs. Real Driving Gains Across Multi-Modal Pedestrian Alert Systems.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
Putting the Joy in Driving: Investigating the Use of a Joystick as an Alternative to Traditional Controls within Future Autonomous Vehicles.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
Altering Speed Perception through the Subliminal Adaptation of Music within a Vehicle.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
2016
A driving simulator study to explore the effects of text size on the visual demand of in-vehicle displays.
Displays, 2016
Journey decision making: the influence on drivers of dynamic information presented on variable message signs.
Cogn. Technol. Work., 2016
Behav. Inf. Technol., 2016
Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors.
Proceedings of the 2016 IEEE Virtual Reality, 2016
The Influence of Incentives and Instructions on Behaviour in Driving Simulator Studies.
Proceedings of the European Conference on Cognitive Ergonomics, 2016
Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
Assessing Cognitive Demand during Natural Language Interactions with a Digital Driving Assistant.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
First Steps towards a View Management Concept for Large-sized Head-up Displays with Continuous Depth.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
"Turn Left At The Fairham Pub" Using Navigational Guidance to Reconnect Drivers With Their Environment.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
2015
Optical see-through head up displays' effect on depth judgments of real world objects.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Visual search tasks: the effects of head-up displays on driving and task performance.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
Comparing the NHTSA and ISO occlusion test protocols: how many participants are sufficient?
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
Depth discrimination between augmented reality and real-world targets for vehicle head-up displays.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
An investigation of augmented reality presentations of landmark-based navigation using a head-up display.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
2014
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
Driver Link-up: Exploring User Requirements for a Driver-to-Driver Communication Device.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
2013
Menu hierarchies for in-vehicle user-interfaces: Modelling the depth vs. breadth trade-off.
Displays, 2013
Designing touchpad user-interfaces for right-hand drive vehicles: an investigation into where the touchpad should be located.
Behav. Inf. Technol., 2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Journey decision making: the influence of dynamic information presented on variable message signs.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013
2012
Heuristics & usability of virtual attack points for pedestrian navigation: user study using paper-prototyping.
Proceedings of the First ACM SIGSPATIAL International Workshop on Mobile Geographic Information Systems, 2012
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
2011
Behav. Inf. Technol., 2011
2010
Int. J. Mob. Hum. Comput. Interact., 2010
A reference level for assessing the acceptable visual demand of in-vehicle information systems.
Behav. Inf. Technol., 2010
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010
2009
Int. J. Mob. Hum. Comput. Interact., 2009
Int. J. Mob. Hum. Comput. Interact., 2009
Drivers' quality ratings for switches in cars: assessing the role of the vision, hearing and touch senses.
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2009
2008
Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
2007
Proceedings of the 19th Annual Workshop of the Psychology of Programming Interest Group, 2007
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007
An extended keystroke level model (KLM) for predicting the visual demand of in-vehicle information systems.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2004
Behav. Inf. Technol., 2004
2001
Evaluating the human-machine interface to vehicle navigation systems as an example of ubiquitous computing.
Int. J. Hum. Comput. Stud., 2001
Int. J. Hum. Comput. Stud., 2001