Garett O. Dworman

According to our database1, Garett O. Dworman authored at least 14 papers between 1994 and 2016.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

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Bibliography

2016
Why Designers Might Want to Redesign Company Processes to Get to Better UX Design: A Case Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2010
Special interest group for the CHI 2010 management community.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2007
Arbitration of a help system.
Interactions, 2007

The internal consultancy model for strategic UXD relevance.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Comparing internal UXD business models.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2004
Helping users to use help: improving interaction with help systems.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2000
On pattern-directed search of archives and collections.
J. Am. Soc. Inf. Sci., 2000

MOTC with Examples: An Interactive Aid for Multidimensional Hypothesis Generation.
Commun. Assoc. Inf. Syst., 2000

1999
MOTC: An Interactive Aid for Multidimensional Hypothesis Generation.
J. Manag. Inf. Syst., 1999

1998
MOTC: An Aid to Multidimensional Hypothesis Generation.
Proceedings of the Thirty-First Annual Hawaii International Conference on System Sciences, 1998

1996
On Automated Discovery of Models Using Genetic Programming: Bargaining in a Three-Agent Coalitions Game.
J. Manag. Inf. Syst., 1996

Homer: a pattern discovery support system.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
On automated discovery of models using genetic programming in game-theoretic contexts.
Proceedings of the 28th Annual Hawaii International Conference on System Sciences (HICSS-28), 1995

1994
Games Computers Play: Simulating Characteristic Function Game Playing Agents with Classifier Systems.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994


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