Gareth Schott
Orcid: 0000-0003-0066-1143
According to our database1,
Gareth Schott
authored at least 20 papers
between 2003 and 2022.
Collaborative distances:
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Bibliography
2022
Proceedings of the 25th International Academic Mindtrek conference, 2022
2018
Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
2017
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both.
Proceedings of the 2017 DiGRA International Conference, 2017
2016
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Trans. Digit. Games Res. Assoc., 2016
Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation.
Trans. Digit. Games Res. Assoc., 2016
2015
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis.
IEEE Trans. Comput. Intell. AI Games, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
2014
From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics.
Proceedings of the Music Technology meets Philosophy, 2014
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2013
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV.
Trans. Digit. Games Res. Assoc., 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
DeFragging Regulation: From putative effects to 'researched' accounts of player experience.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Extracting game-play metric data from audio/video processing: a practical solution for game studies research.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
2009
"I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2008
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines.
Int. J. Comput. Games Technol., 2008
2007
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2005
Proceedings of the Digital Games Research Conference 2005, 2005
2003
Proceedings of the Digital Games Research Conference 2003, 2003