Gaoqi He
Orcid: 0000-0001-8365-0970
According to our database1,
Gaoqi He
authored at least 61 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
A Transformative Topological Representation for Link Modeling, Prediction and Cross-Domain Network Analysis.
IEEE Trans. Pattern Anal. Mach. Intell., September, 2024
Improving rare relation inferring for scene graph generation using bipartite graph network.
Comput. Vis. Image Underst., February, 2024
Comput. Animat. Virtual Worlds, 2024
Neurocomputing, 2024
Motion-Zero: Zero-Shot Moving Object Control Framework for Diffusion-Based Video Generation.
CoRR, 2024
FESNet: Spotting Facial Expressions Using Local Spatial Discrepancy and Multi-Scale Temporal Aggregation.
Comput. Informatics, 2024
Enhanced Techniques to Implement Jumping-Over-Down and Jumping-At-Air Using Pressure-Sensing Shoes in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
FIND: Fine-tuning Initial Noise Distribution with Policy Optimization for Diffusion Models.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
Proceedings of the International Joint Conference on Neural Networks, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
CLIP-Driven Open-Vocabulary 3D Scene Graph Generation via Cross-Modality Contrastive Learning.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
SPD-DDPM: Denoising Diffusion Probabilistic Models in the Symmetric Positive Definite Space.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Video-based spatio-temporal scene graph generation with efficient self-supervision tasks.
Multim. Tools Appl., October, 2023
Global Representation Guided Adaptive Fusion Network for Stable Video Crowd Counting.
IEEE Trans. Multim., 2023
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Proceedings of the 31st ACM International Conference on Multimedia, 2023
Beware of Overcorrection: Scene-induced Commonsense Graph for Scene Graph Generation.
Proceedings of the 31st ACM International Conference on Multimedia, 2023
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023
Proceedings of the Advances in Computer Graphics, 2023
Proceedings of the Advances in Computer Graphics, 2023
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023
2022
Comput. Graph. Forum, October, 2022
VRPharmer: bringing virtual reality into pharmacophore-based virtual screening with interactive exploration and realistic visualization.
Bioinform., October, 2022
IEEE Trans. Vis. Comput. Graph., 2022
BAW: learning from class imbalance and noisy labels with batch adaptation weighted loss.
Multim. Tools Appl., 2022
CoRR, 2022
Multi-modal chemical information reconstruction from images and texts for exploring the near-drug space.
Briefings Bioinform., 2022
Proceedings of the 34th IEEE International Conference on Tools with Artificial Intelligence, 2022
DH-GCN: Saliency-Aware Complex Scene Graph Generation Using Dual-Hierarchy Graph Convolutional Network.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2022
2021
ePharmer: An integrated and graphical software for pharmacophore-based virtual screening.
J. Comput. Chem., 2021
Proceedings of the 2021 IEEE International Conference on Multimedia and Expo, 2021
Social-Scene-Aware Generative Adversarial Networks for Pedestrian Trajectory Prediction.
Proceedings of the Advances in Computer Graphics, 2021
2020
Multim. Tools Appl., 2020
An advanced hybrid smoothed particle hydrodynamics-fluid implicit particle method on adaptive grid for condensation simulation.
Comput. Animat. Virtual Worlds, 2020
Novel Sketch-Based 3D Model Retrieval via Cross-domain Feature Clustering and Matching.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2020, 2020
2019
eSHAFTS: Integrated and graphical drug design software based on 3D molecular similarity.
J. Comput. Chem., 2019
Frontiers Comput. Sci., 2019
Proceedings of the IEEE Real-Time Systems Symposium, 2019
Proceedings of the IEEE International Conference on Multimedia and Expo, 2019
2018
GreenBDT: Renewable-aware scheduling of bulk data transfers for geo-distributed sustainable datacenters.
Sustain. Comput. Informatics Syst., 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the Fourth IEEE International Conference on Multimedia Big Data, 2018
2017
A double-region learning algorithm for counting the number of pedestrians in subway surveillance videos.
Eng. Appl. Artif. Intell., 2017
2016
Frontiers Inf. Technol. Electron. Eng., 2016
Proceedings of the E-Learning and Games - 10th International Conference, 2016
2013
A review of behavior mechanisms and crowd evacuation animation in emergency exercises.
J. Zhejiang Univ. Sci. C, 2013
2012
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning.
Comput. Graph., 2012
Matching optimization based on KLT algorithm in natural feature tracking of augmented reality.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
2011
Virtual emergency rehearse system for dangerous gas diffusion in chemical industry park.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2006
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006