Gang Yang

Affiliations:
  • Beijing Forestry University, China


According to our database1, Gang Yang authored at least 16 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Optimization of the Virtual Scene Layout Based on the Optimal 3D Viewpoint.
IEEE Access, 2022

2020
Image Completion with Large or Edge-Missing Areas.
Algorithms, 2020

3D Viewpoint Estimation Based on Aesthetics.
IEEE Access, 2020

2019
Modeling fractures and cracks on tree branches.
Comput. Graph., 2019

Computation of Compact Distributions of Discrete Elements.
Algorithms, 2019

2017
A novel surface tension formulation for SPH fluid simulation.
Vis. Comput., 2017

2015
Realistic Simulation for Rainy Scene.
J. Softw., 2015

A New Surface Tension Formulation for SPH.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

Approach for 3D Reconstructing Bonsai Plant.
Proceedings of the 2015 IEEE International Conference on Multimedia Big Data, BigMM 2015, 2015

2010
Physically-based animation for realistic interactions between tree branches and raindrops.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
Furstyling on angle-split shell textures.
Comput. Animat. Virtual Worlds, 2009

Weathering fur simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Accelerated Algorithm for Silhouette Fur Generation Based on GPU.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

2008
Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures.
IEEE Computer Graphics and Applications, 2008

2006
Traversal fields for ray tracing dynamic scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Interactive fur modeling based on hierarchical texture layers.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006


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