Gabriela T. Richard
Orcid: 0000-0001-9290-846X
According to our database1,
Gabriela T. Richard
authored at least 16 papers
between 2010 and 2023.
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Bibliography
2023
"This is So Cool": Exploring Identity Development and Roles for Middle School Girls of Color Within a STE(A)M-focused Summer Camp.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2020
Coding Through Touch: Exploring and Re-Designing Tactile Making Activities with Learners with Visual Dis/abilities.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions.
Trans. Digit. Games Res. Assoc., 2019
Digital and Physical Fabrication as Multimodal Learning: Understanding Youth Computational Thinking When Making Integrated Systems Through Bidirectionally Responsive Design.
ACM Trans. Comput. Educ., 2019
Scaffolding Inclusivity Through Making: A Preliminary Analysis of Diverse Learners' Meaning Making Through Designing Complex Systems.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Accessibility, Making and Tactile Robotics: Facilitating Collaborative Learning and Computational Thinking for Learners with Visual Impairments.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
Blended making: multi-interface designs and e-crafting with elementary and middle school youth.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Inclusive Collaborative Learning With Multi-Interface Design: Implications for Diverse and Equitable Makerspace Education.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
Blind Spots in Youth DIY Programming: Examining Diversity in Creators, Content, and Comments within the Scratch Online Community.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
StitchFest: Diversifying a College Hackathon to Broaden Participation and Perceptions in Computing.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
"Maker Innovators": A Workshop for Youth Creating Responsive and Wearable Game Interfaces with Tangible and Digital Construction Toolkits (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Learning Resilience in the Face of Bias: Online Gaming, Protective Communities and Interest-Driven Digital Learning.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010