Gabriel Zachmann
Orcid: 0000-0001-8155-1127Affiliations:
- University of Bremen, Germany
- Clausthal University of Technology, Germany
- University of Bonn, Germany
According to our database1,
Gabriel Zachmann
authored at least 125 papers
between 1996 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling.
IEEE Trans. Vis. Comput. Graph., December, 2024
Comput. Graph. Forum, May, 2024
Comput. Graph., 2024
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training.
CoRR, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
Proceedings of the Virtual Reality and Mixed Reality, 2023
Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Vis. Comput., 2022
Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images.
Vis. Comput., 2022
Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes.
Pers. Ubiquitous Comput., 2022
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays.
Comput. Animat. Virtual Worlds, 2022
Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions.
Frontiers Virtual Real., 2022
Proceedings of the 27th International Conference on 3D Web Technology, 2022
Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems.
Proceedings of the Medical Imaging 2022: Image-Guided Procedures, 2022
Proceedings of the 25th IEEE International Conference on Intelligent Transportation Systems, 2022
The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training.
Proceedings of the 10th IEEE International Conference on Healthcare Informatics, 2022
NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation".
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022
Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR.
Proceedings of the Virtual Reality and Mixed Reality, 2022
Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins.
Proceedings of the Advances in Computer Graphics, 2022
2021
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Proceedings of the International Conference on Cyberworlds, 2021
2020
CoRR, 2020
OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020
Proceedings of the 2020 IEEE Haptics Symposium, 2020
Proceedings of the Virtual Reality and Augmented Reality, 2020
Proceedings of the Virtual Reality and Augmented Reality, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Studierendenkonferenz Informatik, 2018
Proceedings of the 15th International Conference on Control, 2018
Approximate Algorithms for Double Combinatorial Auctions for Resource Allocation in Clouds: An Empirical Comparison.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine.
Proceedings of the Virtual Reality and Augmented Reality, 2018
2017
Comput. Graph. Forum, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017
Proceedings of the Medical Imaging 2017: Image-Guided Procedures, 2017
A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities.
Proceedings of the Computer Graphics International Conference, 2017
2016
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016
Proceedings of the 2016 annual ACM Conference on SIGSIM Principles of Advanced Discrete Simulation, 2016
Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI.
Proceedings of the Machine Learning in Medical Imaging - 7th International Workshop, 2016
Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users.
Proceedings of the 2016 IEEE Haptics Symposium, 2016
2015
J. Virtual Real. Broadcast., 2015
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015
Autonomous Surgical Lamps.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
2014
2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain.
IEEE Computer Graphics and Applications, 2014
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
2013
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013
Proceedings of the Virtual Realities, 2013
2012
Sphere-Spring Systems and their Application to Hand Animation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
2011
Proceedings of the Encyclopedia of Parallel Computing, 2011
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Proceedings of the British Machine Vision Conference, 2010
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010
2009
Continuous Edge Gradient-based Template Matching for Articulated Objects.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009
2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
2007
Workshop 3: Trends and Issues in Tracking for Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the Computer Analysis of Images and Patterns, 12th International Conference, 2007
2006
J. WSCG, 2006
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006
Proceedings of the Conference on Design, Automation and Test in Europe: Designers' Forum, 2006
Geometric data structures for computer graphics.
A K Peters, ISBN: 978-1-56881-235-9, 2006
2005
Interpolation Search for Point Cloud Intersection.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
Proceedings of the 2005 Design, 2005
2004
Hardware-accelerated ambient occlusion computation.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
Proceedings of the 1st Symposium on Point Based Graphics, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
ADB-Trees: Controlling the Error of Time-Critical Collision Detection.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003
2002
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
2000
Virtual reality in assembly simulation: collision detection, simulation algorithms, and interaction techniques.
PhD thesis, 2000
1999
Comput. Graph., 1999
1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
1997
Proceedings of the Computer Graphics International Conference, 1997
1996
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996