Gabriel Alves Vasiljevic Mendes

Orcid: 0000-0001-5322-601X

According to our database1, Gabriel Alves Vasiljevic Mendes authored at least 15 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography.
Int. J. Hum. Comput. Interact., August, 2024

Comparing users' performance and game experience between a competitive and collaborative brain-computer interface.
Behav. Inf. Technol., January, 2024

An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference.
J. Interact. Syst., 2024

2023
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality.
J. Interact. Syst., October, 2023

The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System.
J. Interact. Syst., September, 2023

Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2020
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2020

A General Model for Electroencephalography-Controlled Brain-Computer Interface Games.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

2019
The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game.
Interact. Comput., 2019

The influence of graphical elements on user's attention and control on a neurofeedback-based game.
Entertain. Comput., 2019

An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game.
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018

Zen Cat: A Meditation-Based Brain-Computer Interface Game.
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018

2016
A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface.
Adv. Hum. Comput. Interact., 2016

2012
Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012


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