G. Tanner Jackson

According to our database1, G. Tanner Jackson authored at least 51 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Awkward Annie: : Impacts of Playing on the Edge of Social Norms.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Use of Adaptive Feedback in an App for English Language Spontaneous Speech.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2017
Affect and Experience: Case Studies in Games and Test-Taking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Awkward Annie: Game-Based Assessment of English Pragmatic Skills.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Timing Game-Based Practice in a Reading Comprehension Strategy Tutor.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Exploring the Use of Conversations with Virtual Agents in Assessment Contexts.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Measuring Cognitive Skills through Conversation-Based Assessment.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

2015
Spendency: Students' Propensity to Use System Currency.
Int. J. Artif. Intell. Educ., 2015

Promoting Metacognitive Awareness within a Game-Based Intelligent Tutoring System.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Game Features and Individual Differences: Interactive Effects on Motivation and Performance.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Measuring Argumentation Skills with Game-Based Assessments: Evidence for Incremental Validity and Learning.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

Designing microgames for assessment: a case study in rapid prototype iteration.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Emergent behaviors in computer-based learning environments: Computational signals of catching up.
Comput. Hum. Behav., 2014

Assessing Science Inquiry Skills Using Trialogues.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

What Do They Do?: Tracing Students' Patterns of Interactions within a Game-Based Intelligent Tutoring System.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

The Cognitive Science Research Group at Educational Testing Service (ETS).
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

2013
The impact of individual differences on learning with an educational game and a traditional ITS.
Int. J. Learn. Technol., 2013

The Impact of System Interactions on Motivation and Performance in a Game-Based Learning Environment.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Does Size Matter? Investigating User Input at a Larger Bandwidth.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

The Impact of Performance Orientation on Students' Interactions and Achievements in an ITS.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

Special Track on Intelligent Tutoring Systems.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

Game Performance as a Measure of Comprehension and Skill Transfer.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

Are You Committed? Investigating Interactions among Reading Commitment, Natural Language Input, and Students' Learning Outcomes.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Students' Walk through Tutoring: Using a Random Walk Analysis to Profile Students.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Investigating the Effects of Off-Task Personalization on System Performance and Attitudes within a Game-Based Environment.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Linguistic Content Analysis as a Tool for Improving Adaptive Instruction.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Expectations of Technology: A Factor to Consider in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
A Comparison of Gains between Educational Games and a Traditional ITS.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012

2011
Motivational Impacts of a Game-Based Intelligent Tutoring System.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Special Track on Intelligent Tutoring Systems.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Automatic Natural Language Processing and the Detection of Reading Skills and Reading Comprehension.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Students' Enjoyment of a Game-Based Tutoring System.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Short and Long Term Benefits of Enjoyment and Learning within a Serious Game.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
Gamed-based iSTART Practice: From MiBoard to Self-Explanation Showdown
CoRR, 2010

MiBoard: Multiplayer Interactive Board Game
CoRR, 2010

MiBoard: iSTART Metacognitive Training through Gaming
CoRR, 2010

The Efficacy of iSTART Extended Practice: Low Ability Students Catch Up.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

MiBoard: Creating a Virtual Environment from a Physical Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

MiBoard: A Digital Game from a Physical World.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
What Students Expect May Have More Impact Than What They Know or Feel.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2007
When Are Tutorial Dialogues More Effective Than Reading?
Cogn. Sci., 2007

Content Matters: An Investigation of Feedback Categories within an ITS.
Proceedings of the Artificial Intelligence in Education, 2007

2005
AutoTutor's Coverage of Expectations during Tutorial Dialogue.
Proceedings of the Eighteenth International Florida Artificial Intelligence Research Society Conference, 2005

Computer Simulation as an Instructional Technology in AutoTutor.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Combining Computational Models of Short Essay Grading for Conceptual Physics Problems.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

The Impact of Why/AutoTutor on Learning and Retention of Conceptual Physics.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2003
Modeling Student Performance to Enhance the Pedagogy of AutoTutor.
Proceedings of the User Modeling 2003, 2003

The Impact of Conversational Navigational Guides on the Learning, Use, and Perceptions of Users of a Web Site.
Proceedings of the Agent Mediated Knowledge Management, 2003

2002
Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002


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