G. Michael Youngblood
Orcid: 0000-0001-9490-0015
According to our database1,
G. Michael Youngblood
authored at least 56 papers
between 1999 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proceedings of the 21st International Conference on Principles of Knowledge Representation and Reasoning, 2024
2021
Scaffolding the Mastery of Healthy Behaviors with Fittle+ Systems: Evidence-Based Interventions and Theory.
Hum. Comput. Interact., 2021
2020
IEEE Trans. Games, 2020
Research Updates from the Deployed Applications of the 2018 Innovative Applications of Artificial Intelligence Conference (IAAI-18).
AI Mag., 2020
2018
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2014
Proceedings of the Wireless Health 2014, 2014
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014
2013
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Proceedings of the Foundations of Digital Games, 2011
Lessons in user interface design in the procedural city generation for games tool Ürban PAD.
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
2010
A Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Adaptive Agents in Cultural Contexts, 2008
2007
IEEE Trans. Syst. Man Cybern. Part C, 2007
IEEE Trans. Knowl. Data Eng., 2007
Engaging Students in Advanced Computer Science Education Using Game Segments.
J. Game Dev., 2007
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2006
Proceedings of the Designing Smart Homes, The Role of Artificial Intelligence, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
2005
Proceedings of the IEEE International Conference on Systems, 2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
Automated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain.
Proceedings of the Eighteenth International Florida Artificial Intelligence Research Society Conference, 2005
A Learning Architecture for Automating the Intelligent Environment.
Proceedings of the Proceedings, 2005
2004
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment.
Proceedings of the Seventeenth International Florida Artificial Intelligence Research Society Conference, 2004
2003
Proceedings of the First IEEE International Conference on Pervasive Computing and Communications (PerCom'03), 2003
Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment.
Proceedings of the Sixteenth International Florida Artificial Intelligence Research Society Conference, 2003
1999