Fusako Kusunoki

Orcid: 0009-0005-1810-6115

According to our database1, Fusako Kusunoki authored at least 139 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Development of Electronic Tile for Decorating Walls and 3D Surfaces.
IEICE Trans. Electron., February, 2023

Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Explore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Playing with invisible animals: An interactive system of floor-projected footprints to encourage children's imagination.
Int. J. Child Comput. Interact., 2022

Color Held Illumination Map Estimation using GAN for Low-light Image Enhancement.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2022

2021
Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.
Proceedings of the Computers Helping People with Special Needs, 2020

Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Implementation and Evaluation of a Wide-Range Human-Sensing System Based on Cooperating Multiple Range Image Sensors.
Sensors, 2019

Estimation of Degree of Interest considering Distance between Person and Object.
Proceedings of the 13th International Conference on Sensing Technology, 2019

Motion Detector Training with Virtual Data for Semi-Automatic Motion Analysis-Elimination of Real Training Data Collection using 3DCG Synthesis.
Proceedings of the 13th International Conference on Sensing Technology, 2019

Novel Application of an RGB-D Camera for Face-Direction Measurements and Object Detection: Towards Understanding Museum Visitors' Experiences.
Proceedings of the 13th International Conference on Sensing Technology, 2019

Applying a 3D range sensor to enhance children's experience of art.
Proceedings of the 13th International Conference on Sensing Technology, 2019

Estimation of Degree of Interest during Walking using an EDA Sensor ~ Toward Quantitative Exhibition Evaluation in Museums ~.
Proceedings of the 13th International Conference on Sensing Technology, 2019

Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

ASHIATO: Advanced System to Enable Human to Play Interactively with Animated Tokens.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Application of 3D Range Image Sensor to Body Movement Detection : Supporting Children's Collaborative Learning in Museums.
Proceedings of the 12th International Conference on Sensing Technology, 2018

Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement.
Proceedings of the 12th International Conference on Sensing Technology, 2018

EDA Sensor-based Evaluation of a Vegetation Succession Learning System.
Proceedings of the 12th International Conference on Sensing Technology, 2018

"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2018

Full-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

Basic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children.
Proceedings of the Collaboration Technologies and Social Computing, 2018

2017
Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Accuracy evaluation of hand motion measurement using 3D range image sensor.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.
Proceedings of the CSEDU 2017, 2017

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.
Proceedings of the CSEDU 2017, 2017

Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo.
Proceedings of the CSEDU 2017, 2017

Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.
Proceedings of the CSEDU 2017, 2017

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017

Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.
Proceedings of the CSEDU 2017, 2017

Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Depth information based separation of moving speakers' voices from mixed recordings.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Laughing voice recognition using periodic waveforms and voice-likeness features.
Proceedings of the 2016 IEEE International Conference on Robotics and Biomimetics, 2016

Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2016

Interactive objet d'art based on IoT technology.
Proceedings of the 14th International Conference on Control, 2016

Supporting Zoo Visitors' Scientific Observations with a Mobile Guide.
Proceedings of the CSEDU 2016, 2016

Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016

Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions.
Proceedings of the CSEDU 2016, 2016

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015

Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015

KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015

BESIDE: Immersive System to Enhance Learning Within a Museum.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Proposal for science learning materials using a "VibGrip".
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Implementation and evaluation of listenability-centered sound separation system.
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014

Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions.
Proceedings of the CSEDU 2014, 2014

Stamp-On: A Mobile Game for Museum Visitors.
Proceedings of the CSEDU 2014, 2014

Improving the Usability of Manga-on-a-Tablet for Collaborative Learning.
Proceedings of the CSEDU 2014, 2014

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014

StampOn in a museum: helping children's scientific inquiry.
Proceedings of the IDC '14, 2014

Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization.
J. Robotics Mechatronics, 2013

Making a Hands-On Display with Augmented Reality Work at a Science Museum.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession.
Proceedings of the CSEDU 2013, 2013

Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations.
Proceedings of the CSEDU 2013, 2013

KIKIWAKE: sound source separation system for children-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf.
Proceedings of the Interaction Design and Children 2013, 2013

Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013

Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Evaluation of the Universal Puppet Theater Based on Inclusive Design Method.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Puppet Theater System for Normal-Hearing and Hearing-Impaired People.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Balancing virtual and real interactions in mobile learning.
Int. J. Mob. Learn. Organisation, 2011

Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Enjoyable "LEGS" system deepens children's learning in a zoo.
Proceedings of the Interaction Design and Children, 2010

2009
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.
Trans. Edutainment, 2009

KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.
Trans. Edutainment, 2009

A Handy Laser Show System for Open Space Entertainment.
Proceedings of the Entertainment Computing, 2009

Development and Evaluation of a Digital Vegetation Interaction Game for Children.
Proceedings of the Entertainment Computing, 2009

Big Fat Wand: A Pointing Device for Open Space Edutainment.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

LEGS system in a zoo: use of mobile phones to enhance observation of animals.
Proceedings of the Interaction Design and Children, 2009

2008
Loudspeaker array system for exhibition support into museum Effectiveness verification of sound spot for science education.
Proceedings of the IEEE International Conference on Systems, 2008

Visitor movement as implicit human-computer interactions in museums.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

A Laser Show Device Works in an Open Space for Hearing-Impaired Students.
Proceedings of the Second Asia International Conference on Modelling and Simulation, 2008

KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Design and evaluation of a virtual mobile time machine in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
A Next-Generation Audio-Guide System for Museums"SoundSpot": An Experimental Study.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2007

Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children.
Proceedings of the First Asia International Conference on Modelling and Simulation, 2007

The preliminary study of animation dictionary for onomatopoeic learning.
Proceedings of the Interaction Design and Children, 2007

Learning onomatopoeic expressions by animation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

SoundSpot: a next-generation audio-guide system for museums.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
A system for supporting group activities with a sensor-embedded board.
IEEE Trans. Syst. Man Cybern. Syst., 2006

KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones.
Proceedings of the Location- and Context-Awareness, Second International Workshop, 2006

CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces.
Proceedings of the Interaction Design and Children, 2006

Open experiments of mobile sightseeing support systems with shared virtual worlds.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

To use PYA tool or not for learning Japanese hand alphabets.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones.
Proceedings of the 2005 IEEE/IPSJ International Symposium on Applications and the Internet (SAINT 2005), 31 January, 2005

Experiments of Entertainment Applications of a Virtual World System for Mobile Phones.
Proceedings of the Entertainment Computing, 2005

Learning by doing: space-associate language learning using a sensorized environment.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Pit a pat: design for support learning exhibitions.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Roll Canvas: film-like drawing tool.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Decorative information display in everyday environment.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

PYA-CAM for hand alphabet learning.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

An agent control mechanism in virtual worlds for mobile users.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

What you look like when learning hand alphabets.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Interactive and enjoyable interface in museum.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Musex: A system for supporting children's collaborative learning in a museum with PDAs.
Syst. Comput. Jpn., 2004

A system for supporting collaborative learning with networked sensing boards.
Syst. Comput. Jpn., 2004

Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Interactive Table with Visual and Audiory Feedback for Interactive Art.
Proceedings of the IEEE International Conference on Systems, 2004

Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning.
Proceedings of the Entertainment Computing, 2004

Letting every pupil learn Japanese hand alphabets with VIUAL interfaces.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Edutaining school pupils for Japanese hand alphabets.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Multi-Audible table for collaborative work.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

The sensing board enhanced by interactive sound system for collaborative work.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Epro2: Design of a System and a Curriculum to Support Group Learning for School Children.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
A group learning support system enhancing the externalization of thinking.
Syst. Comput. Jpn., 2002

Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

Electronically enhanced board games by integrating physical and virtual spaces.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

A system for supporting group learning in face-to-face and networked environments.
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002

Symphony-Q: a support system for learning music through collaboration.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Design of an interactive system for group learning support.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
ePro: a system for supporting collaboration that enhances interactions.
Proceedings of the IEEE International Conference on Systems, 2000

Discovering how other pupils think by collaborative learning in a classroom.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning.
Proceedings of the Digital Cities, 2000

1999
A system for supporting group learning that enhances interactions.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999


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