Fu-Yun Yu

Orcid: 0000-0001-8583-6402

According to our database1, Fu-Yun Yu authored at least 34 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Effects of academic achievement and group composition on the quality of student-generated questions and online procedural prompt usage patterns.
Res. Pract. Technol. Enhanc. Learn., 2022

An online learning system supporting student-generated explanations for questions: design, development, and pedagogical potential.
Interact. Learn. Environ., 2022

Effects of online student-generated questions based on different media formats on elementary school student English vocabulary learning.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?
Comput. Educ., 2021

2020
Effects of student-generated feedback corresponding to answers to online student-generated questions on learning: What, why, and how?
Comput. Educ., 2020

2019
IDC theory: creation and the creation loop.
Res. Pract. Technol. Enhanc. Learn., 2019

The learning potential of online student-constructed tests with citing peer-generated questions.
Interact. Learn. Environ., 2019

Supporting active learning and formative evaluation via teaching-by-questioning in classrooms: design, development, and preliminary evaluation of an online learning system.
Interact. Learn. Environ., 2019

Online Targeting Behavior of Peer-Assessors under Identity-Revealed, Nicknamed, and Concealed Modes.
J. Educ. Technol. Soc., 2019

2017
The potential of Second Life for university counseling: a comparative approach examining media features and counseling problems.
Res. Pract. Technol. Enhanc. Learn., 2017

2016
A mixed methods approach to the assessor's targeting behavior during online peer assessment: effects of anonymity and underlying reasons.
Interact. Learn. Environ., 2016

Predictive Effects of the Quality of Online Peer-Feedback Provided and Received on Primary School Students' Quality of Question-Generation.
J. Educ. Technol. Soc., 2016

The effects of an online student-constructed test strategy on knowledge construction.
Comput. Educ., 2016

2015
The effects of an online student question-generation strategy on elementary school student English learning.
Res. Pract. Technol. Enhanc. Learn., 2015

Social Media as a Teaching and Learning Tool for In-class Q&A Activities to Promote Learning and Transform College Engineering Classroom Dynamics: The Case of Facebook.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
To See or Not to See: Effects of Online Access to Peer-Generated Questions on Performance.
J. Educ. Technol. Soc., 2014

The Effects of Student Question-Generation with Online Prompts on Learning.
J. Educ. Technol. Soc., 2014

Effects of student-generated questions as the source of online drill-and-practice activities on learning.
Br. J. Educ. Technol., 2014

2013
Predictive Effects of Online Peer Feedback Types on Performance Quality.
J. Educ. Technol. Soc., 2013

Are There Positive Learning Effects of Online Access to Peer-Generated Questions?
Proceedings of the 2nd International Workshop on Learning Technology for Education in Cloud, 2013

2012
Any Effects of Different Levels of Online User Identity Revelation?
J. Educ. Technol. Soc., 2012

Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Cooperative Weblog Learning in Higher Education: Its Facilitating Effects on Social Interaction, Time Lag, and Cognitive Load.
J. Educ. Technol. Soc., 2011

Different identity revelation modes in an online peer-assessment learning environment: Effects on perceptions toward assessors, classroom climate and learning activities.
Comput. Educ., 2011

Multiple peer-assessment modes to augment online student question-generation processes.
Comput. Educ., 2011

Potential of Second Life for Psychological Counseling: A Comparative Approach.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

The Relationships among Online Question-Generation, Peer-Assessment and Academic Achievement.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2009
Scaffolding student-generated questions: Design and development of a customizable online learning system.
Comput. Hum. Behav., 2009

Creating a psychologically safe online space for a student-generated questions learning activity via different identity revelation modes.
Br. J. Educ. Technol., 2009

2008
Experimental Comparisons of Face-to-Face and Anonymous Real-Time Team Competition in a Networked Gaming Learning Environment.
Cyberpsychology Behav. Soc. Netw., 2008

2007
Implementation and Evaluation of EduBingo for Arithmetic Drill.
Proceedings of the DIGITEL 2007, 2007

2005
Promoting Metacognitive Strategy Development through Online Question-Generation Instructional Approach.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

2002
Incorporating e-mail into the learning process: its impact on student academic achievement and attitudes.
Comput. Educ., 2002

The Efficacy of a Web-Based Domain Independent Question-Posing and Peer Assessment Learning System.
Proceedings of the International Conference on Computers in Education, 2002


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