Frederik Schubert

Orcid: 0000-0001-8312-3943

According to our database1, Frederik Schubert authored at least 12 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games.
Proceedings of the Forty-first International Conference on Machine Learning, 2024

2023
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft.
IEEE Trans. Games, June, 2023

POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning.
Trans. Mach. Learn. Res., 2023

Contextualize Me - The Case for Context in Reinforcement Learning.
Trans. Mach. Learn. Res., 2023

2022
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games.
IEEE Trans. Games, 2022

Image Classification on Small Datasets via Masked Feature Mixing.
CoRR, 2022

Contextualize Me - The Case for Context in Reinforcement Learning.
CoRR, 2022

ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
CARL: A Benchmark for Contextual and Adaptive Reinforcement Learning.
CoRR, 2021

Automatic Risk Adaptation in Distributional Reinforcement Learning.
CoRR, 2021

World-GAN: a Generative Model for Minecraft Worlds.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
TOAD-GAN: Coherent Style Level Generation from a Single Example.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020


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