Frederik Cornillie

Orcid: 0000-0002-4820-7970

According to our database1, Frederik Cornillie authored at least 14 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Towards tailored cognitive support in augmented reality assembly work instructions.
J. Comput. Assist. Learn., April, 2024

2023
Extending Bayesian Personalized Ranking with Survival Analysis for MOOC Recommendation.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

2021
The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes.
Br. J. Educ. Technol., 2021

2020
The effectiveness of adaptive versus non-adaptive learning with digital educational games.
J. Comput. Assist. Learn., 2020

Cognitive support for assembly operations by means of augmented reality: an exploratory study.
Int. J. Hum. Comput. Stud., 2020

The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes.
Comput. Educ., 2020

Technology-mediated personalised learning for younger learners: concepts, design, methods and practice.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Integrating machine learning into item response theory for addressing the cold start problem in adaptive learning systems.
Comput. Educ., 2019

2014
From pen-and-paper content to educational math game content for children: A transfer with added difficulty.
Int. J. Child Comput. Interact., 2014

2013
Tapping into the field of foreign language learning games.
Int. J. Arts Technol., 2013

2012
Recall special issue: digital games for language learning: challenges and opportunities: Editorial digital games for language learning: from hype to insight?
ReCALL, 2012

Between learning and playing? exploring learners' perceptions of corrective feedback in an immersive game for english pragmatics.
ReCALL, 2012

2010
Infinitex: An interactive editing system for the production of large texture data sets.
Comput. Graph., 2010

2009
Developing a CALL system for practicing oral proficiency: how to design for speech technology, pedagogy and learners.
Proceedings of the ISCA International Workshop on Speech and Language Technology in Education, 2009


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