Frederick P. Brooks Jr.

Orcid: 0000-0003-2114-6204

Affiliations:
  • University of North Carolina at Chapel Hill, Department of Computer Science


According to our database1, Frederick P. Brooks Jr. authored at least 87 papers between 1957 and 2021.

Collaborative distances:
  • Dijkstra number2 of two.
  • Erdős number3 of three.

Awards

Turing Prize recipient

Turing Prize 1999, "For landmark contributions to computer architecture, operating systems, and software engineering.".

ACM Fellow

ACM Fellow 1994, "For outstanding innovations in computer architecture, including pipelining, instruction look-ahead, and cache memory.".

IEEE Fellow

IEEE Fellow 1968, "For leadership in the design of computers which significantly extends their capability in scientific, commercial and military applications.".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Immersion and Coherence: Research Agenda and Early Results.
IEEE Trans. Vis. Comput. Graph., 2021

2018
A Survey of Presence and Related Concepts.
ACM Comput. Surv., 2018

Immersion and coherence in a stressful virtual environment.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

VR@50: celebrating ivan sutherland's 1968 head-mounted 3D display system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
A Psychophysical Experiment Regarding Components of the Plausibility Illusion.
IEEE Trans. Vis. Comput. Graph., 2017

Coherence changes gaze behavior in virtual human interactions.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Immersion and coherence in a visual cliff environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2013
Filling the gaps: Hybrid vision and inertial tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Redirected Touching: Training and adaptation in warped virtual spaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Scene-motion thresholds during head yaw for immersive virtual environments.
ACM Trans. Appl. Percept., 2012

Reliable forward walking parameters from head-track data alone.
Proceedings of the 2012 IEEE Virtual Reality, 2012

The teacher's job is to design learning experiences; not primarily to impart information.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Computer Architecture.
Proceedings of the ACM Turing Centenary Celebration, 2012

Redirected touching: The effect of warping space on task performance.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
An initial exploration of conversational errors as a novel method for evaluating virtual human experiences.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Stretch-ing Is Great Exercise— It Gets You in Shape to Win.
IEEE Ann. Hist. Comput., 2010

GUD WIP: Gait-Understanding-Driven Walking-In-Place.
Proceedings of the IEEE Virtual Reality Conference, 2010

Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2008
'A Science of Design' is a Misled and Misleading Goal.
Proceedings of the Perspectives Workshop: Science of Design: High-Impact Requirements for Software-Intensive Systems, 08.10., 2008

2007
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid.
Int. J. Virtual Real., 2007

MACBETH: The avatar which I see before me and its movement toward my hand.
Proceedings of the IEEE Virtual Reality Conference, 2007

"No silver bullet" reloaded: retrospective on "essence and accidents of software engineering".
Proceedings of the Companion to the 22nd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2007

Collaboration and telecollaboration in design.
Proceedings of the Companion to the 22nd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2007

Retrospectives on Peopleware.
Proceedings of the 29th International Conference on Software Engineering (ICSE 2007), 2007

2006
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy.
Presence Teleoperators Virtual Environ., 2006

Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
Comparing VE Locomotion Interfaces.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Keynote Address: Making and Measuring Effective Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005


2003
Incorporating dynamic real objects into immersive virtual environments.
ACM Trans. Graph., 2003

Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2003

Three great challenges for half-century-old computer science.
J. ACM, 2003

Effect of Latency on Presence in Stressful Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2002
Physiological measures of presence in stressful virtual environments.
ACM Trans. Graph., 2002

Physiological reaction and presence in stressful virtual environments.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

The IBM Operating System/360.
Proceedings of the Software Pioneers., 2002

2000
Architecture of the IBM System/360.
IBM J. Res. Dev., 2000

1999
NSF workshop on a software research program for the 21st century.
ACM SIGSOFT Softw. Eng. Notes, 1999

What's Real About Virtual Reality?
IEEE Computer Graphics and Applications, 1999

Walking > Walking-in-Place > Flying, in Virtual Environments.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Virtual Reality In Education: Promise And Reality (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1997
Pearls found on the way to the ideal interface for scanned-probe microscopes.
Proceedings of the 8th IEEE Visualization Conference, 1997

Moving objects in space: exploiting proprioception in virtual-environment interaction.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Computer architecture - concepts and evolution.
Addison-Wesley-Longman, ISBN: 978-0-201-10557-5, 1997

1996
The Computer Scientist as a Toolsmith II.
Commun. ACM, 1996

Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
The Mythical Man-Month: After 20 Years.
IEEE Softw., 1995

Defining, Computing, and Visualizing Molecular Interfaces.
Proceedings of the 6th IEEE Visualization Conference, 1995

The mythical man-month - essays on software engineering (2. ed.).
Addison-Wesley, ISBN: 978-0-201-83595-3, 1995

1994
Computing smooth molecular surfaces.
IEEE Computer Graphics and Applications, 1994

Research frontiers in virtual reality.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Interactive Visualization of Weighted Three-Dimensional Alpha Hulls.
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994

1993
Fast Analytical Computation of Richard's Smooth Molecular Surface.
Proceedings of the 4th IEEE Visualization Conference, 1993

The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

VIEW: an exploratory molecular visualization system with user-definable interaction sequences.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1990
Project GROPEHaptic displays for scientific visualization.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

Feeling and seeing: issues in force display.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

Towards image realism with interactive update rates in complex virtual building environments.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
Force display performs better than visual display in a simple 6-D docking task.
Proceedings of the 1989 IEEE International Conference on Robotics and Automation, 1989

1988
Using a manipulator for force display in molecular docking.
Proceedings of the 1988 IEEE International Conference on Robotics and Automation, 1988

Grasping reality through illusion - interactive graphics serving science.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1988

1987
No Silver Bullet - Essence and Accidents of Software Engineering.
Computer, 1987

1986
Walkthrough - a dynamic graphics system for simulating virtual buildings.
Proceedings of the 1986 workshop on Interactive 3D graphics, 1986

No Silver Bullet - Essence and Accidents of Software Engineering (Invited Paper).
Proceedings of the Information Processing 86, 1986

1985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

Fast Spheres, Shadows, Textures, Transparencies, and Image Enhancements in Pixel-Planes.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985

1983
Processor Products-Final Report of the SPREAD Task Group, December 28, 1961.
IEEE Ann. Hist. Comput., 1983

1978
Transcript of discussant's remarks.
Proceedings of the History of Programming Languages, 1978

1977
The Computer "Scientist" as Toolsmith-Studies in Interactive Computer Graphics.
Proceedings of the Information Processing, 1977

1975
A Course of Study in Computer Hardware Architecture.
Computer, 1975

The Mythical Man-Month.
Proceedings of the International Conference on Reliable Software 1975, 1975

1971
GROPE-1: A Computer Display to the Sense of Feel.
Proceedings of the Information Processing, Proceedings of IFIP Congress 1971, Volume 1, 1971

Computer structures: past, present and future (abstract).
Proceedings of the American Federation of Information Processing Societies: Proceedings of the AFIPS '71 Fall Joint Computer Conference, 1971

1970
Computer-Man Communication: Using Graphics in the Instructional Process.
Adv. Comput., 1970

Decision making with computer graphics in an inventory control environment.
Proceedings of the American Federation of Information Processing Societies: Proceedings of the AFIPS '70 Fall Joint Computer Conference, 1970

1969
Introducing computing to smaller colleges and universities - a progress report.
Commun. ACM, 1969

Evaluation of an interactive display system for teaching numerical analysis.
Proceedings of the American Federation of Information Processing Societies: Proceedings of the AFIPS '69 Fall Joint Computer Conference, 1969

1968
Organizational, financial and political aspects of a three-university computing center.
Proceedings of the Information Processing, Proceedings of IFIP Congress 1968, Edinburgh, UK, 5-10 August 1968, Volume 2, 1968

1964
The Structure of SYSTEM/360 Part I: Outline of the Logical Structure.
IBM Syst. J., 1964

1960
The Execute Operations-A Fourth Mode of Instruction Sequencing.
Commun. ACM, 1960

1959
Processing Data in Bits and Pieces.
IRE Trans. Electron. Comput., 1959

Processing data in bits and pieces.
Proceedings of the Information Processing, 1959

1957
An experiment in musical composition.
IRE Trans. Electron. Comput., 1957

A program-controlled program interruption system.
Proceedings of the Papers and discussions presented at the 1957 eastern joint computer conference: Computers with deadlines to meet, 1957


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