Frédéric Mérienne
Orcid: 0000-0003-4466-4776
According to our database1,
Frédéric Mérienne
authored at least 85 papers
between 2001 and 2024.
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Bibliography
2024
Virtual Real., March, 2024
Comput. Ind., January, 2024
Assessing the Impact of Enriched Virtual Reality on Motivation and Engagement in Stroke Rehabilitation.
IEEE Access, 2024
IEEE Access, 2024
Study of the Acute Stress Effects on Decision Making Using Electroencephalography and Functional Near-Infrared Spectroscopy: A Systematic Review.
IEEE Access, 2024
The Role of Auditory and Visual Stimuli in Stress Perception and Sensory Preference within Virtual Environments.
Proceedings of the 4th IEEE International Conference on Human-Machine Systems, 2024
Analyzing the Interplay of Visual and Auditory Stimuli on Human Physiology and Stress Levels in Virtual Environment.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, 2024
Genetic Algorithm and VR for Assessing the Level of Expertise of Maintenance Operator.
Proceedings of the Extended Reality - International Conference, 2024
2023
Weight perception analysis using pseudo-haptic feedback based on physical work evaluation.
Frontiers Virtual Real., March, 2023
Proceedings of the Neural Information Processing - 30th International Conference, 2023
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds.
Proceedings of the Virtual Environments 2023, 2023
Effect of Tactile Affordance During the Design of Extended Reality-Based Training Environments for Healthcare Contexts.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment.
Proceedings of the Extended Reality - International Conference, 2023
2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Virtual Real., 2021
Frontal Electroencephalogram Alpha Asymmetry during Mental Stress Related to Workplace Noise.
Sensors, 2021
Development of a speed protector to optimize user experience in 3D virtual environments.
Int. J. Hum. Comput. Stud., 2021
Enhanced cognitive workload evaluation in 3D immersive environments with TOPSIS model.
Int. J. Hum. Comput. Stud., 2021
Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the Virtual Reality and Mixed Reality, 2021
2020
Application of a Relative Visual Performance Model in a Virtual Reality Immersive System.
IEEE Trans. Vis. Comput. Graph., 2020
Methodology for the Field Evaluation of the Impact of Augmented Reality Tools for Maintenance Workers in the Aeronautic Industry.
Frontiers Virtual Real., 2020
2019
IEEE Computer Graphics and Applications, 2019
VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Evaluating Added Value of Augmented Reality to Assist Aeronautical Maintenance Workers - Experimentation on On-field Use Case.
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
IEEE Trans. Haptics, 2018
Design in context of use: An experiment with a multi-view and multi-representation system for collaborative design.
Comput. Ind., 2018
An Exploration on the Integration of Vibrotactile and Force Cues for 3D Interactive Tasks.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach.
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018
Design and Prototyping of an Interactive Virtual Environment to Foster Citizen Participation and Creativity in Urban Design.
Proceedings of the Information Systems Development: Designing Digitalization, 2018
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018
Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: A First Study.
Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications, 2018
Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality.
Int. J. Hum. Comput. Interact., 2017
Selection of Measurement Method for Detection of Driver Visual Cognitive Distraction: A Review.
IEEE Access, 2017
Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017
Defining an Indicator for Navigation Performance Measurement in VE Based on ISO/IEC15939.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Effect of footstep vibrations and proprioceptive vibrations used with an innovative navigation method.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Virtual Real., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Virtual Real., 2014
ACM Journal on Computing and Cultural Heritage, 2014
Int. J. Hum. Comput. Interact., 2014
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture.
Proceedings of the 2014 Virtual Reality International Conference, 2014
Using relative head and hand-target features to predict intention in 3D moving-target selection.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014
2013
Proceedings of the 2013 Visual Communications and Image Processing, 2013
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013
Proceedings of the 18th International Conference on Computer Games: AI, 2013
Improvement of the real-time gesture analysis by a new mother wavelet and the application for the navigation inside a scale-one 3D system.
Proceedings of the 10th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2013
2011
Eco-Driving Performance Assessment With in-Car Visual and Haptic Feedback Assistance.
J. Comput. Inf. Sci. Eng., 2011
How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment.
Adv. Hum. Comput. Interact., 2011
2010
Training Based on Real-Time Motion Evaluation for Functional Rehabilitation in Virtual Environment.
Int. J. Image Graph., 2010
Proceedings of the Computer Vision and Graphics - International Conference, 2010
Reducing Reversal Errors in Localizing the Source of Sound in Virtual Environment without Head Tracking.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010
2007
Critères de vision pour la simplification de maillages Etude, implémentation et évaluation.
Tech. Sci. Informatiques, 2007
2006
2004
Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality application.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2002
Vision system for defect imaging, detection, and characterization on a specular surface of a 3D object.
Image Vis. Comput., 2002
Simulation of Specular Surface Imaging Based on Computer Graphics: Application on a Vision Inspection System.
EURASIP J. Adv. Signal Process., 2002
2001
Study of the imaging conditions and processing for the aspect control of specular surfaces.
J. Electronic Imaging, 2001