Frederic Fol Leymarie

Orcid: 0000-0002-3221-8966

According to our database1, Frederic Fol Leymarie authored at least 67 papers between 1992 and 2024.

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Bibliography

2024
Simple Hybrid Camera-Based System Using Two Views for Three-Dimensional Body Measurements.
Symmetry, 2024

2023
Lognormality: An Open Window on Neuromotor Control.
Proceedings of the Graphonomics in Human Body Movement. Bridging Research and Practice from Motor Control to Handwriting Analysis and Recognition, 2023

2022
StrokeStyles: Stroke-based Segmentation and Stylization of Fonts.
ACM Trans. Graph., 2022

On Mixed-Initiative Content Creation for Video Games.
IEEE Trans. Games, 2022

Network Bending: Expressive Manipulation of Generative Models in Multiple Domains.
Entropy, 2022

Motion vectors and deep neural networks for video camera traps.
Ecol. Informatics, 2022

Bioblox 2.5D - Developing an Educational Game Based on Protein Docking.
CoRR, 2022

The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Editorial: Artificial Intelligence and Human Movement in Industries and Creation.
Frontiers Robotics AI, 2021

Virtual Creature Morphology - A Review.
Comput. Graph. Forum, 2021

CSynth: an interactive modelling and visualization tool for 3D chromatin structure.
Bioinform., 2021

The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Two Decades of Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

Network Bending: Expressive Manipulation of Deep Generative Models.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021

2020
Network Bending: Manipulating The Inner Representations of Deep Generative Models.
CoRR, 2020

Amplifying The Uncanny.
CoRR, 2020

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Research Workshop 2: Technical and conceptual innovations.
Proceedings of the Electronic Visualisation and the Arts, 2020

Kinematics Reconstruction of Static Calligraphic Traces from Curvilinear Shape Features.
Proceedings of the Lognormality Principle and its Applications in e-Security, 2020

2019
Sketching and Layering Graffiti Primitives.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

Swarm-Based Identification of Animation Key Points from 2D-medialness Maps.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2019

2018
Expressive Curve Editing with the Sigma Lognormal Model.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
Swarmic autopoiesis and computational creativity.
Connect. Sci., 2017

Dynamic Graffiti Stylisation with Stochastic Optimal Control.
Proceedings of the 4th International Conference on Movement Computing, 2017

Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks.
Proceedings of the 4th International Conference on Movement Computing, 2017

Generating Calligraphic Trajectories with Model Predictive Control.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
Point-based medialness for 2D shape description and identification.
Multim. Tools Appl., 2016

Learning dynamic graffiti strokes with a compliant robot.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

2015
On Writing and Reading Artistic Computational Ecosystems.
Artif. Life, 2015

FoldSynth: Interactive 2D/3D Visualisation Platform for Molecular Strands.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

Movement description and gesture recognition for live media arts.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Computational models for the analysis and synthesis of graffiti tag strokes.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

2014
Point-based Medialness for Movement Computing.
Proceedings of the International Workshop on Movement and Computing, 2014

Point-based medialness for animal and plant identification.
Proceedings of the 1st International Workshop on Environnmental Multimedia Retrieval co-located with ACM International Conference on Multimedia Retrieval, 2014

2013
Portrait drawing by Paul the robot.
Comput. Graph., 2013

The emergence and growth of evolutionary art: 1980-1993.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Real-Time Behavioral Animation of Humanoid Non-Player Characters with a Computational Ecosystem.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

The Diasynchronoscope Project: Investigations in Screen-less Apparant Motion.
Proceedings of the Electronic Visualisation and the Arts, 2013

An Ecosystem Based Model for Real-Time Generative Animation of Humanoid Non-Player Characters.
Proceedings of the Progress in Artificial Intelligence, 2013

2012
Generative Choreography: Animating in Real-Time Dancing Avatars.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2012

Sketches by Paul the Robot.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

Developing a System of Screen-less Animation for Experiments in Perception of Movement.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

2011
On the Visual Perception of Shape - Analysis and Genesis through Information Models.
Proceedings of the First Interdisciplinary Workshop on SHAPES, 2011

2010
A General Approach to Model Biomedical Data from 3D Unorganised Point Clouds with Medial Scaffolds.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2010

Virtual worlds as art practice: EvoArt methodologies.
Proceedings of the Electronic Visualisation and the Arts, 2010

2009
Surface reconstruction from point clouds by transforming the medial scaffold.
Comput. Vis. Image Underst., 2009

2008
Using DNA to Generate 3D Organic Art Forms.
Proceedings of the Applications of Evolutionary Computing, 2008

From the Infinitely Large to the Infinitely Small.
Proceedings of the Medial Representations, 2008

2007
The Medial Scaffold of 3D Unorganized Point Clouds.
IEEE Trans. Pattern Anal. Mach. Intell., 2007

From DNA to 3D organic art forms.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Apollonius diagrams and the Representation of Sounds and Music.
Proceedings of the 4th International Symposium on Voronoi Diagrams in Science and Engineering, 2007

Using DNA to generate 3D organic art forms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

2006
AIKON: the Artistic/automatic IKONograph.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Exhibition: computational schemes for biomimetic sculpture.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

Computational schemes for biomimetic sculpture.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2004
Towards Surface Regularization via Medial Axis Transitions.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

3D Shape Registration using Regularized Medial Scaffolds.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
Computation of the Shock Scaffold for Unorganized Point Clouds in 3D.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
Bayesian Pot-Assembly from Fragments as Problems in Perceptual-Grouping and Geometric-Learning.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

2001

The Shock Scaffold for Representing 3D Shape.
Proceedings of the Visual Form 2001, 4th International Workshop on Visual Form, 2001

Symmetry-based representations of 3D data.
Proceedings of the 2001 International Conference on Image Processing, 2001

2000
Discrete 3D Wave Propagation for Computing Morphological Operations from Surface Patches and Unorganized Points.
Proceedings of the 5th International Symposium on Mathematical Morphology and its Applications to Image and Signal Processing, 2000

1996
REALISE: reconstruction of REALity from Image SEquences.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

1993
Tracking Deformable Objects in the Plane Using an Active Contour Model.
IEEE Trans. Pattern Anal. Mach. Intell., 1993

1992
Simulating the Grassfire Transform Using an Active Contour Model.
IEEE Trans. Pattern Anal. Mach. Intell., 1992

Fast raster scan distance propagation on the discrete rectangular lattice.
CVGIP Image Underst., 1992


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