Fraser Anderson

Orcid: 0000-0003-3486-8943

According to our database1, Fraser Anderson authored at least 44 papers between 2008 and 2024.

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Bibliography

2024
Reframe: Recording and Editing Character Motion in Virtual Reality.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

TimeTunnel Live: Recording and Editing Character Motion in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

GlucoMaker: Enabling Collaborative Customization of Glucose Monitors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
VideoPoseVR: Authoring Virtual Reality Character Animations with Online Videos.
Proc. ACM Hum. Comput. Interact., 2022

SimCURL: Simple Contrastive User Representation Learning from Command Sequences.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022

In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Reimagining Systems for Learning Hands-on Creative and Maker Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

MoodCubes: Immersive Spaces for Collecting, Discovering and Envisioning Inspiration Materials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics.
IEEE Trans. Vis. Comput. Graph., 2021

Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Co-Creative AI for Virtual Environments.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

MakeAware: Designing to Support Situation Awareness in Makerspaces.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Instrumenting and Analyzing Fabrication Activities, Users, and Expertise.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Geppetto: Enabling Semantic Design of Expressive Robot Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
HydroRing: Supporting Mixed Reality Haptics Using Liquid Flow.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

2017
Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Pineal: Bringing Passive Objects to Life with Embedded Mobile Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Experimental Evaluation of Sketching on Surfaces in VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

AMI: An Adaptable Music Interface to Support the Varying Needs of People with Dementia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016

RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Candid Interaction: Revealing Hidden Mobile and Wearable Computing Activities.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Dynamic Opacity Optimization for Scatter Plots.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Supporting Subtlety with Deceptive Devices and Illusory Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The pen is mightier: understanding stylus behaviour while inking on tablets.
Proceedings of the Graphics Interface 2014, 2014

2013
YouMove: enhancing movement training with an augmented reality mirror.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Learning and performance with gesture guides.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Virtual equine assisted therapy.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Using a multi-touch tabletop for upper extremity motor rehabilitation.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Does Wikipedia Information Help Netflix Predictions?
Proceedings of the Seventh International Conference on Machine Learning and Applications, 2008


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