Frans Mäyrä
Orcid: 0000-0002-6283-417X
According to our database1,
Frans Mäyrä
authored at least 31 papers
between 2002 and 2018.
Collaborative distances:
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Bibliography
2018
Games Cult., 2018
2017
Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies".
Games Cult., 2017
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2015
OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
2014
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio.
Entertain. Comput., 2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
Proceedings of the International Conference on Making Sense of Converging Media, 2013
DeFragging Regulation: From putative effects to 'researched' accounts of player experience.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2011
2010
Special Issue "International Academic MindTrek2008: Entertainment and Media in the Ubiquitous Era".
Multim. Syst., 2010
2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2006
Morphome: a constructive field study of proactive information technology in the home.
Proceedings of the Conference on Designing Interactive Systems, 2006
2005
Interactions, 2005
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design.
Game Stud., 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Proceedings of the Computer Games and Digital Cultures Conference, 2002