Frank Vetere

Orcid: 0000-0003-3727-9204

Affiliations:
  • University of Melbourne, School of Computing and Information Systems, Australia


According to our database1, Frank Vetere authored at least 175 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
An Actionability Assessment Tool for Explainable AI.
CoRR, 2024

Synchronised View: A Comparison of Mixed Reality Annotations for Skilled Movement Training.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Exploring the Association between Moral Foundations and Judgements of AI Behaviour.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Directive Explanations for Actionable Explainability in Machine Learning Applications.
ACM Trans. Interact. Intell. Syst., December, 2023

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments.
ACM Trans. Access. Comput., 2022

Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect.
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022

2021
Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space.
ACM Trans. Access. Comput., 2021

Directive Explanations for Actionable Explainability in Machine Learning Applications.
CoRR, 2021

Surrogate-Aloud: A Human Surrogate Method for Remote Usability Evaluation and Ideation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults.
Proc. ACM Hum. Comput. Interact., 2020

Evaluating the use of interactive virtual reality technology with older adults living in residential aged care.
Inf. Process. Manag., 2020

Physiotherapy Over a Distance: The Use of Wearable Technology for Video Consultations in Hospital Settings.
ACM Trans. Comput. Heal., 2020

Distal Explanations for Explainable Reinforcement Learning Agents.
CoRR, 2020

Combining gaze and AI planning for online human intention recognition.
Artif. Intell., 2020

Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Explainable Reinforcement Learning through a Causal Lens.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Interrogating Social Virtual Reality as a Communication Medium for Older Adults.
Proc. ACM Hum. Comput. Interact., 2019

Classifying Attention Types with Thermal Imaging and Eye Tracking.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Could Social Robots Make Us Kinder or Crueller to Humans and Animals?
Int. J. Soc. Robotics, 2019

Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Combining implicit gaze and AI for real-time intention projection.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Can Mobile Augmented Reality Stimulate a Honeypot Effect?: Observations from Santa's Lil Helper.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Playing Blind: Revealing the World of Gamers with Visual Impairment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Grounded Interaction Protocol for Explainable Artificial Intelligence.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Exploring the Design of Social VR Experiences with Older Adults.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Interaction Design for Explainable AI: Workshop Proceedings.
CoRR, 2018

Towards a Grounded Dialog Model for Explainable Artificial Intelligence.
CoRR, 2018

Annotating Animated AR Objects for Co-located Learning.
Proceedings of the IEEE International Conference on Teaching, 2018

Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Interaction design for explainable AI: workshop proposal.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'?
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Deploying new technology in residential aged care: staff members' perspectives.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Echo-house: exploring a virtual environment by using echolocation.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Media Architecture in Knowledge and Innovation Districts: Designing a Canvas for Research, Culture and Collaboration.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Combining Planning with Gaze for Online Human Intention Recognition.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Designing the Lost Self: Older Adults' Self-representations in Online Games.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Designing for Bodily Interplay in Social Exertion Games.
ACM Trans. Comput. Hum. Interact., 2017

Military Insertables: Lessons from Civilian Use.
IEEE Technol. Soc. Mag., 2017

Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Interactive technology and human-animal encounters at the zoo.
Int. J. Hum. Comput. Stud., 2017

Towards insertables: Devices inside the human body.
First Monday, 2017

Negotiating stereotypes of older adults through avatars.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

SoPhy: Smart Socks for Video Consultations of Physiotherapy.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

'Table Manners': Children's Use of Mobile Technologies in Family-friendly Restaurants.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Commensality and the Social Use of Technology during Family Mealtime.
ACM Trans. Comput. Hum. Interact., 2016

Insertables: I've got it under my skin.
Interactions, 2016

Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Onebody: Remote Posture Guidance System using First Person View in Virtual Environment.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

TableTalk: integrating personal devices and content for commensal experiences at the family dinner table.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Exploring the Effects of Gaze Awareness on Multiplayer Gameplay.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

You Put What, Where?: Hobbyist Use of Insertable Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sessions with Grandma: Fostering Indigenous Knowledge through Video Mediated Communication.
Proceedings of the First African Conference on Human Computer Interaction, 2016

Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Insertable Digital Devices: Voluntarily Under the Skin.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Pairing Technology and Meals: A Contextual Enquiry in the Family Household.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Differentiated Participation in Social Videogaming.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Understanding Video based Parent Training Intervention for Children with Autism.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Transnationalism, Indigenous Knowledge and Technology: Insights from the Kenyan Diaspora.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Reciprocal Habituation: A Study of Older People and the Kinect.
ACM Trans. Comput. Hum. Interact., 2014

Exploring ambient technology for connecting hospitalised children with school and home.
Int. J. Hum. Comput. Stud., 2014

Designing mediated combat play.
Proceedings of the Eighth International Conference on Tangible, 2014

An internet of social things.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Kitchen kinesics: situating gestural interaction within the social contexts of family cooking.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Implicit and explicit interactions in video mediated collaboration.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Captioned photographs in psychosocial aged care: relationship building and boundary work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Invisible connections: investigating older people's emotions and social relations around objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Never too old: engaging retired people inventing the future with MaKey MaKey.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Supporting the creative game design process with exertion cards.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Audience experience in social videogaming: effects of turn expectation and game physicality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Social NUI: social perspectives in natural user interfaces.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Homemade cookbooks: a recipe for sharing.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Socially-Oriented Requirements Engineering: Software Engineering Meets Ethnography.
Proceedings of the Perspectives on Culture and Agent-based Simulations, 2014

2013
'MYBus': Young People's Mobile Health, Wellbeing and Digital Inclusion.
J. Community Informatics, 2013

Mobile ambient presence.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Dispelling ageing myths in technology design.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Measuring audience experience in social videogaming.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Paraplay: Exploring Playfulness Around Physical Console Gaming.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Reflections on designing networked exertion games.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Revisiting the relationship between reunion and technology-mediated separation in periodically transitioning families.
Proceedings of the Computer Supported Cooperative Work, 2013

Older adults as digital content producers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Intergenerational context as an emphasis for design.
Univers. Access Inf. Soc., 2012

Come play with me: designing technologies for intergenerational play.
Univers. Access Inf. Soc., 2012

Experiencing coincidence during digital music listening.
ACM Trans. Comput. Hum. Interact., 2012

'You do the math': Mathletics and the <i>play</i> of online learning.
New Media Soc., 2012

Understanding socially oriented roles and goals through motivational modelling.
J. Syst. Softw., 2012

Actively engaging older adults in the development and evaluation of tablet technology.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Knowing our users: scoping interviews in design research with ageing participants.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Agile life: addressing knowledge and social motivations for active aging.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Balancing exertion experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

The Benefit of Ambiguity in Understanding Goals in Requirements Modelling.
Int. J. People Oriented Program., 2011

Supporting young children's communication with adult relatives across time zones.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Designing sports: a framework for exertion games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Substantiating quality goals with field data for socially-oriented requirements engineering.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Substantiating Agent-Based Quality Goals for Understanding Socio-Technical Systems.
Proceedings of the Advanced Agent Technology, 2011

2010
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Towards understanding how to design for social play in exertion games.
Pers. Ubiquitous Comput., 2010

Considerations for the design of networked exertion interactions.
Int. J. Arts Technol., 2010

Jogging over a distance between Europe and Australia.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Jogging over a distance: the influence of design in parallel exertion games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Shared artefacts as participatory Babel fish.
Proceedings of the 11th Conference on Participatory Design, 2010

Social isolation of older people: the role of domestic technologies.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Understanding experience using dialogical methods: the case of serendipity.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Being there with others: copresence and technologies for informal interaction.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Family storytelling for grandparents and grandchildren living apart.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2009
Phatic Interactions: Being Aware and Feeling Connected.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

The Magic Box and Collage: Responding to the challenge of distributed intergenerational play.
Int. J. Hum. Comput. Stud., 2009

Engineering the social: The role of shared artifacts.
Int. J. Hum. Comput. Stud., 2009

A framework for exertion interactions over a distance.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Having fun at home: interleaving fieldwork and goal models.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Brute force interactions: leveraging intense physical actions in gaming.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Finding the Other 5%: Understanding the Role of Social Networking Technologies in Building Personal Networks for Young Adults with Cancer.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

The mousegrip.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Design influence on social play in distributed exertion games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Age matters: bridging the generation gap through technology-mediated interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The Design of Networked Exertion Games.
J. Virtual Real. Broadcast., 2008

Feature - Take a chance on me: using randomness for the design of digital devices.
Interactions, 2008

Abdicating choice: the rewards of letting go.
Digit. Creativity, 2008

Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.
Comput. Entertain., 2008

Information Systems and Healthcare XXVIII: The Information Needs of Family Carers in Collaborative Healthcare.
Commun. Assoc. Inf. Syst., 2008

Child-Centered Evaluation: Broadening the Child/Designer Dyad.
Adv. Hum. Comput. Interact., 2008

Remote impact: shadowboxing over a distance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Taxonomy of exertion games.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Towards social connection for young people with cancer.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context.
Proceedings of the Collaborative Decision Making: Perspectives and Challenges, 2008

Choice: abidcating or exercising?
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin.
Pers. Ubiquitous Comput., 2007

Brute force as input for networked gaming.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

How probes work.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

Virtual box: supporting mediated family intimacy through virtual and physical play.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

Happy coincidences in designing for social connectedness and play through opportunistic image capture.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

Designing tangible artefacts for playful interactions and dialogues.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

2006
Distributed hide-and-seek.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

A magic box for understanding intergenerational play.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Teachers' involvement in usability testing with children.
Proceedings of the Interaction Design and Children, 2006

Randomness as a resource for design.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Evaluating the usability of a mobile guide: the influence of location, participants and resources.
Behav. Inf. Technol., 2005

Lifeblog: A New Concept in Mobile Learning?
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

The serendipity shuffle.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Visualizing use context with picture scenarios in the design process.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Picture scenarios for representing use context in design.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005

Mediating intimacy: designing technologies to support strong-tie relationships.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Hug over a distance.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Using Cultural Probes to Explore Mediated Intimacy.
Australas. J. Inf. Syst., 2004

Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap.
Proceedings of the Mobile Human-Computer Interaction, 2004

2003
A User-centred Process for Determining Requirements for Mobile Technologies: the TramMate Project.
Proceedings of the Seventh Pacific Asia Conference on Information Systems, 2003

Layering a Minimal Interface.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Just What Do the Youth of Today Want? Technology Appropriation by Young People.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002

2001
Identity, Power And Fragmentation in Cyberspace: Technology Appropriation by Young People.
Proceedings of the Australasian Conference on Information Systems, 2001

2000
Prior Knowledge and Redundant Multimedia.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

1999
Redundancy Effects in Instructional Multimedia Systems.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

1997
A Multimedia Interaction Space.
Proceedings of the Human-Computer Interaction, 1997

Redundancy in Multimedia Systems.
Proceedings of the Human-Computer Interaction, 1997


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