Frank Steinicke

Orcid: 0000-0001-9879-7414

Affiliations:
  • University of Hamburg, Germany
  • University of Münster, Germany


According to our database1, Frank Steinicke authored at least 305 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.
IEEE Trans. Vis. Comput. Graph., November, 2024

SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments.
IEEE Trans. Vis. Comput. Graph., August, 2024

Tailoring responsible research and innovation to the translational context: the case of AI-supported exergaming.
Ethics Inf. Technol., June, 2024

Transferable Virtual-Physical Environmental Alignment With Redirected Walking.
IEEE Trans. Vis. Comput. Graph., March, 2024

Magic NeRF lens: interactive fusion of neural radiance fields for virtual facility inspection.
Frontiers Virtual Real., 2024

Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion.
CoRR, 2024

From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames.
CoRR, 2024

The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024

An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Natural Expression of a Machine Learning Model's Uncertainty Through Verbal and Non-Verbal Behavior of Intelligent Virtual Agents.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Adaptive Immersion: Mixed Reality Map Visualization with Gradual Transition.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

PuzzleAide: Comparing Audio and Embodied Assistants for MR Puzzle-Solving.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Language of Zelda: Facilitating Language Learning Practices Using ChatGPT.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Motion In-Betweening with Phase Manifolds.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023

Moving Avatars and Agents in Social Extended Reality Environments.
CoRR, 2023

Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Audio-based Vibrotactile Feedback in Multimodal VR Interactions.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

High Levels of Visibility of Virtual Agents Increase the Social Presence of Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users.
Proceedings of the Mensch und Computer 2023, 2023

Enacted Selves in Technological Activities - Framework and Case Study in Immersive Telementoring.
Proceedings of the Mensch und Computer 2023, 2023

VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

RealityGit: Cross Reality Version Control of R&D Optical Workbench.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
Proceedings of the HCI in Games, 2023

A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Interacting with Neural Radiance Fields in Immersive Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces.
ACM Trans. Graph., 2022

A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future Directions.
J. Comput. Sci. Technol., 2022

A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Humanities.
i-com, 2022

Gaze Mapping for Immersive Virtual Environments Based on Image Retrieval.
Frontiers Virtual Real., 2022

Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022

Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup.
Frontiers Virtual Real., 2022

Immersive Neural Graphics Primitives.
CoRR, 2022

Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual Agent.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Personalization of Intelligent Virtual Agents for Motion Training in Social Settings.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual Agents.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Proceedings of the Symposium on Spatial User Interaction, 2022

Interactive Chinese Character Learning in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Effects of Global Illumination of Virtual Objects in 360º Mixed Reality.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

When do Saccades begin? Prediction of Saccades as a Time-to-Event Problem.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

GazeTransformer: Gaze Forecasting for Virtual Reality Using Transformer Networks.
Proceedings of the Pattern Recognition, 2022

Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Peripersonal Space Tele-Operation in Virtual Reality: The Role of Tactile - Force Feedback.
Proceedings of the Haptic Interaction - 5th International Conference, 2022

Perceptual Aspects of VR.
Virtual and Augmented Reality, 2022

2021
Effects of virtual environment and self-representations on perception and physical performance in redirected jumping.
Virtual Real. Intell. Hardw., 2021

Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact., 2021

Interaction Based Redirected Walking.
Proc. ACM Comput. Graph. Interact. Tech., 2021

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games.
Frontiers Virtual Real., 2021

Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment.
Frontiers Virtual Real., 2021

Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Effects of Virtual Environments and Self-representations on Redirected Jumping.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
Proceedings of the ICAT-EGVE 2021, 2021

User-Centered Design of Immersive Research Applications for Understanding Written Artefacts.
Proceedings of the ICAT-EGVE 2021, 2021

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Redirected Walking in VR.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans.
Multimodal Technol. Interact., 2020

Think Fast: Rapid Localization of Teleoperator Gaze in 360° Hosted Telepresence.
Int. J. Humanoid Robotics, 2020

New Digital Realities - Blending our Reality with Virtuality.
i-com, 2020

Visual-Haptic Size Estimation in Peripersonal Space.
Frontiers Neurorobotics, 2020

Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Seated Immersive Exergaming for Fall Prevention of Older Adults.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Effects of Virtual Audience Size on Social Anxiety during Public Speaking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

A First Pilot Study to Compare Virtual Group Meetings using Video Conferences and (Immersive) Virtual Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

Word saber: an effective and fun VR vocabulary learning game.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

The cybersickness susceptibility questionnaire: predicting virtual reality tolerance.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Conveying perspective in multi-user virtual reality collaborations.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Using Exergames to Train Patients with Dementia to Accomplish Daily Routines.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Virtual Reality for Individuals with Occasional Paranoid Thoughts.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Redirected Walking in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking.
IEEE Trans. Vis. Comput. Graph., 2019

IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design.
Multimodal Technol. Interact., 2019

Mensch und Computer 2019 in Hamburg.
i-com, 2019

Effects of virtual agent and object representation on experiencing exhibited artifacts.
Comput. Graph., 2019

Localizing Teleoperator Gaze in 360° Hosted Telepresence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Peripersonal Visual-Haptic Size Estimation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond.
Proceedings of the Symposium on Spatial User Interaction, 2019

Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Designing an Interactive Visualization for Coordinating Road Construction Sites in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019

Vorwort.
Proceedings of the Mensch und Computer 2019, 2019

VITALab.Mobile - A Mobile Living Lab.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

A VR Study on Freehand vs. Widgets for 3D Manipulation Tasks.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Virtual Alcohol Use Disorder Therapy: a Pact Analysis and Two Focus Groups.
Proceedings of the Mensch und Computer 2019, 2019

Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

STIC - Sensory and Tactile Improved Cane.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Functional Workspace for One-Handed Tap and Swipe Microgestures.
Proceedings of the Mensch und Computer 2019, 2019

An Active Tangible Device for Multitouch-Display Interaction.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Challenges Using Head-Mounted Displays in Shared and Social Spaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

Infinity Walk in VR: Effects of Cognitive Load on Velocity during Continuous Long-Distance Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

Misperception of Self-motion and Its Compensation in Virtual Reality.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems.
IEEE Trans. Vis. Comput. Graph., 2018

Preface.
IEEE Trans. Vis. Comput. Graph., 2018

Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking.
IEEE Trans. Vis. Comput. Graph., 2018

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018

Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality.
Presence Teleoperators Virtual Environ., 2018

Natural Walking in Virtual Reality: A Review.
Comput. Entertain., 2018

15 Years of Research on Redirected Walking in Immersive Virtual Environments.
IEEE Computer Graphics and Applications, 2018

Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

AnimationVR - Interactive Controller-Based Animating in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Hybrid Decision Support System for Traffic Engineers.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Redirected Spaces: Going Beyond Borders.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction.
Proceedings of the Symposium on Spatial User Interaction, 2018

Applications of vision science to virtual and augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Can WebVR further the adoption of Virtual Reality?
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018

Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics.
ACM Trans. Appl. Percept., 2017

Application of redirected walking in room-scale VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Biomechanical analysis of (non-)isometric virtual walking of older adults.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Evaluation of Flick Gestures on Multitouch Tabletop Surfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Fooling your senses: (super-)natural user interfaces for the ultimate display.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Applications of visual perception to virtual reality rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design.
Proceedings of the Mensch und Computer 2017, 2017

AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

A Projection-Based Augmented Reality Setup for Blended Museum Experiences.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

A Pilot Study of Altering Depth Perception with Projection-Based Illusions.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Influence of avatar appearance on presence in social VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Who turned the clock? Effects of Manipulated Zeitgebers, Cognitive Load and Immersion on Time Estimation.
IEEE Trans. Vis. Comput. Graph., 2016

Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Immersive remote grasping: realtime gripper control by a heterogenous robot control system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Control methods in a supernatural flight simulator.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Entwicklung und Evaluierung einer Notenwender-App für Klaviernoten.
Proceedings of the Mensch und Computer 2016, 2016

Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.
Proceedings of the Mensch und Computer 2016, 2016

Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Being Really Virtual - Immersive Natives and the Future of Virtual Reality
Springer, ISBN: 978-3-319-43078-2, 2016

2015
Cognitive Resource Demands of Redirected Walking.
IEEE Trans. Vis. Comput. Graph., 2015

Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups.
J. Virtual Real. Broadcast., 2015

Spatial Interfaces.
IEEE Computer Graphics and Applications, 2015

Foreword to Computers & Graphics special section on spatial user interaction (SUI).
Comput. Graph., 2015

HapRing: A Wearable Haptic Device for 3D Interaction.
Proceedings of the Mensch und Computer 2015, 2015

Evaluation von Buttons im Kontext des Gestaltungsstils Flat Design.
Proceedings of the Mensch und Computer 2015, 2015

Natural 3D Interaction Techniques for Locomotion with Modular Robots.
Proceedings of the Mensch und Computer 2015, 2015

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Comparison of 2D and 3D GUI Widgets for Stereoscopic Multitouch Setups.
J. Virtual Real. Broadcast., 2014

Threefolded motion perception during immersive walkthroughs.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Time perception during walking in virtual environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A self-experimentation report about long-term use of fully-immersive technology.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Safe-&-round: bringing redirected walking to small virtual reality laboratories.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

The Interactive Spatial Surface - Blended Interaction on a Stereoscopic Multi-Touch Surface.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Analysis of direct selection in head-mounted display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Touching the Cloud: Bimanual annotation of immersive point clouds.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Poster: Immersive point cloud virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Displays, 2013

Using Perceptual Illusions for Redirected Walking.
IEEE Computer Graphics and Applications, 2013

Foreword to the special section on touching the 3rd dimension.
Comput. Graph., 2013

SmurVEbox: a smart multi-user real-time virtual environment for generating character animations.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Touch & move: A portable stereoscopic multi-touch table.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Effects of visual conflicts on 3D selection task performance in stereoscopic display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012

Tuning Self-Motion Perception in Virtual Reality with Visual Illusions.
IEEE Trans. Vis. Comput. Graph., 2012

Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

Touching the 3rd Dimension (Dagstuhl Seminar 12151).
Dagstuhl Reports, 2012

smARTbox: out-of-the-box technologies for interactive art and exhibition.
Proceedings of the Virtual Reality International Conference, 2012

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

A taxonomy for deploying redirection techniques in immersive virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Analysis of IR-based virtual reality tracking using multiple Kinects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Viargo - A generic virtual reality interaction library.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

smARTbox A Portable Setup for Intelligent Interactive Applications.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Analyzing effects of geometric rendering parameters on size and distance estimation in on-axis stereographics.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Natural Perspective Projections for Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2011

Change Blindness Phenomena for Virtual Reality Display Systems.
IEEE Trans. Vis. Comput. Graph., 2011

Realistic perspective projections for virtual objects and environments.
ACM Trans. Graph., 2011

Self-motion illusions in immersive virtual reality environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

Perceptually inspired methods for naturally navigating virtual worlds.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Jumping through immersive video games.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Flexible Clipmaps for Managing Growing Textures.
Proceedings of the GRAPP 2011, 2011

2d touching of 3d stereoscopic objects.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Touching the 3rd dimension (T3D).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluation of field of view calibration techniques for head-mounted displays.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Estimation of Detection Thresholds for Redirected Walking Techniques.
IEEE Trans. Vis. Comput. Graph., 2010

Gradual transitions and their effects on presence and distance estimation.
Comput. Graph., 2010

Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Change blindness phenomena for stereoscopic projection systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

AVIGLE: A system of systems concept for an avionic digital service platform based on Micro Unmanned Aerial Vehicles.
Proceedings of the IEEE International Conference on Systems, 2010

Perception of perspective distortions of man-made virtual objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor.
Proceedings of the Geoinformatik 2010 - Die Welt im Netz: Konferenzband, Kiel, 2010

Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

Estimation of virtual interpupillary distances for immersive head-mounted displays.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

A multi-touch enabled human-transporter metaphor for virtual 3D traveling.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

Immersive virtual studio for architectural exploration.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Real Walking through Virtual Environments by Redirection Techniques.
J. Virtual Real. Broadcast., 2009

Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Judgment of natural perspective projections in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Does a Gradual Transition to the Virtual World increase Presence?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Presence-enhancing real walking user interface for first-person video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Bimanual Interaction with Interscopic Multi-Touch Surfaces.
Proceedings of the Human-Computer Interaction, 2009

Reorientation during Body Turns.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Arch-Explore: A natural user interface for immersive architectural walkthroughs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Analyses of human sensitivity to redirected walking.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Integrating Current Weather Effects into Urban Visualization.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Stroke-Based Transfer Function Design.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

The holodeck construction manual.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
Proceedings of the GRAPP 2008, 2008

A User Guidance Approach for Passive Haptic Environments.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Sensitivity to scene motion for phases of head yaws.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Universal interaction in virtual reality systems: design of multimodal metaphors for generic interaction tasks.
VDM Verlag Dr. Müller, Saarbrücken, Germany, ISBN: 978-3-8364-4551-1, 2007

Hybrid traveling in fully-immersive large-scale geographic environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems.
Proceedings of the IEEE Virtual Reality Conference, 2007

Generating optimized marker-based rigid bodies for optical tracking systems.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

Focus+Context Resolution Adaption for Autostereoscopic Displays.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Towards Applicable 3D User Interfaces for Everyday Working Environments.
Proceedings of the Human-Computer Interaction, 2007

3D Modeling and Design Supported Via Interscopic Interaction Strategies.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Automatic integration of foliage into 3D city models - real-time tree extraction and rendering based on seasonal large scale aerial pictures.
Proceedings of the GRAPP 2007, 2007

2006
Visual Exploration of Seismic Volume Datasets.
J. WSCG, 2006

Design of a user-oriented application for the exploration of medical datasets.
Elektrotech. Informationstechnik, 2006

Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Visually Supporting Depth Perception in Angiography Imaging.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

Urban city planning in semi-immersive virtual reality systems.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

Multimodal metaphors for generic interaction tasks in virtual environments.
PhD thesis, 2006

2005
Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Tentative Results in Focus-Based Medical Volume Visualization.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

Virtual Reflections and Virtual Shadows in Mixed Reality Environments.
Proceedings of the Human-Computer Interaction, 2005

A generic virtual reality software system's architecture and application.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

A constrained road-based VR navigation technique for travelling in 3D city models.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Object Selection in Virtual Environments using an Improved Virtual Pointer Metaphor.
Proceedings of the International Conference on Computer Vision and Graphics, 2004


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