Frank Steinicke
Orcid: 0000-0001-9879-7414Affiliations:
- University of Hamburg, Germany
- University of Münster, Germany
According to our database1,
Frank Steinicke
authored at least 305 papers
between 2004 and 2024.
Collaborative distances:
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Bibliography
2024
Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.
IEEE Trans. Vis. Comput. Graph., November, 2024
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments.
IEEE Trans. Vis. Comput. Graph., August, 2024
Tailoring responsible research and innovation to the translational context: the case of AI-supported exergaming.
Ethics Inf. Technol., June, 2024
IEEE Trans. Vis. Comput. Graph., March, 2024
Magic NeRF lens: interactive fusion of neural radiance fields for virtual facility inspection.
Frontiers Virtual Real., 2024
Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion.
CoRR, 2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024
An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Natural Expression of a Machine Learning Model's Uncertainty Through Verbal and Non-Verbal Behavior of Intelligent Virtual Agents.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
Proc. ACM Hum. Comput. Interact., 2023
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users.
Proceedings of the Mensch und Computer 2023, 2023
Enacted Selves in Technological Activities - Framework and Case Study in Immersive Telementoring.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
Proceedings of the HCI in Games, 2023
A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces.
ACM Trans. Graph., 2022
A Comprehensive Review of Redirected Walking Techniques: Taxonomy, Methods, and Future Directions.
J. Comput. Sci. Technol., 2022
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Humanities.
i-com, 2022
Frontiers Virtual Real., 2022
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022
Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup.
Frontiers Virtual Real., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual Agent.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Personalization of Intelligent Virtual Agents for Motion Training in Social Settings.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual Agents.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Proceedings of the Pattern Recognition, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Peripersonal Space Tele-Operation in Virtual Reality: The Role of Tactile - Force Feedback.
Proceedings of the Haptic Interaction - 5th International Conference, 2022
2021
Effects of virtual environment and self-representations on perception and physical performance in redirected jumping.
Virtual Real. Intell. Hardw., 2021
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments.
IEEE Trans. Vis. Comput. Graph., 2021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact., 2021
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games.
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
Proceedings of the ICAT-EGVE 2021, 2021
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts.
Proceedings of the ICAT-EGVE 2021, 2021
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans.
Multimodal Technol. Interact., 2020
Int. J. Humanoid Robotics, 2020
Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
A First Pilot Study to Compare Virtual Group Meetings using Video Conferences and (Immersive) Virtual Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
The cybersickness susceptibility questionnaire: predicting virtual reality tolerance.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
IEEE Trans. Vis. Comput. Graph., 2019
IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design.
Multimodal Technol. Interact., 2019
Effects of virtual agent and object representation on experiencing exhibited artifacts.
Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond.
Proceedings of the Symposium on Spatial User Interaction, 2019
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Designing an Interactive Visualization for Coordinating Road Construction Sites in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
Infinity Walk in VR: Effects of Cognitive Load on Velocity during Continuous Long-Distance Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems.
IEEE Trans. Vis. Comput. Graph., 2018
Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking.
IEEE Trans. Vis. Comput. Graph., 2018
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018
Presence Teleoperators Virtual Environ., 2018
IEEE Computer Graphics and Applications, 2018
Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction.
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018
Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018
Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017
Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics.
ACM Trans. Appl. Percept., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Who turned the clock? Effects of Manipulated Zeitgebers, Cognitive Load and Immersion on Time Estimation.
IEEE Trans. Vis. Comput. Graph., 2016
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Immersive remote grasping: realtime gripper control by a heterogenous robot control system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the Mensch und Computer 2016, 2016
Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.
Proceedings of the Mensch und Computer 2016, 2016
Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Springer, ISBN: 978-3-319-43078-2, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
J. Virtual Real. Broadcast., 2015
Comput. Graph., 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
J. Virtual Real. Broadcast., 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
The Interactive Spatial Surface - Blended Interaction on a Stereoscopic Multi-Touch Surface.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Displays, 2013
IEEE Computer Graphics and Applications, 2013
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013
Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the Virtual Reality International Conference, 2012
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Analyzing effects of geometric rendering parameters on size and distance estimation in on-axis stereographics.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
IEEE Trans. Vis. Comput. Graph., 2011
IEEE Trans. Vis. Comput. Graph., 2011
ACM Trans. Graph., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Flexible Clipmaps for Managing Growing Textures.
Proceedings of the GRAPP 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
2010
IEEE Trans. Vis. Comput. Graph., 2010
Comput. Graph., 2010
Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
AVIGLE: A system of systems concept for an avionic digital service platform based on Micro Unmanned Aerial Vehicles.
Proceedings of the IEEE International Conference on Systems, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor.
Proceedings of the Geoinformatik 2010 - Die Welt im Netz: Konferenzband, Kiel, 2010
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
J. Virtual Real. Broadcast., 2009
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras.
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
Proceedings of the GRAPP 2008, 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Universal interaction in virtual reality systems: design of multimodal metaphors for generic interaction tasks.
VDM Verlag Dr. Müller, Saarbrücken, Germany, ISBN: 978-3-8364-4551-1, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Generating optimized marker-based rigid bodies for optical tracking systems.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007
Proceedings of the Smart Graphics, 7th International Symposium, 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Automatic integration of foliage into 3D city models - real-time tree extraction and rendering based on seasonal large scale aerial pictures.
Proceedings of the GRAPP 2007, 2007
2006
Elektrotech. Informationstechnik, 2006
Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Smart Graphics, 6th International Symposium, 2006
Urban city planning in semi-immersive virtual reality systems.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006
Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
PhD thesis, 2006
2005
Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Proceedings of the Smart Graphics, 5th International Symposium, 2005
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
2004
Proceedings of the International Conference on Computer Vision and Graphics, 2004