Frank J. Lee

Orcid: 0000-0003-0475-2552

Affiliations:
  • Drexel University, Philadelphia, PA, USA


According to our database1, Frank J. Lee authored at least 16 papers between 2002 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
Skyscraper Games: Designing Professional Development for Middle School Teachers to Promote Computational Thinking Using Custom Tools.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.
Comput. Educ., 2017

2016
Say Cheese!: Games for Successful Academic and Student Networking.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2009
Emphasizing soft skills and team development in an educational digital game design course.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Who Helps When the Tutor Is Asleep?
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Interface Challenges for Mobile Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

2007
Wiizards: 3D gesture recognition for game play input.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Explorations in Gameplay: Bimanual Input.
J. Game Dev., 2006

2005
Deciding when to switch tasks in time-critical multitasking.
Cogn. Syst. Res., 2005

2004
Toward an ACT-R General Executive for Human Multitasking.
Proceedings of the International Conference on Cognitive Modelling, 2004

Deciding When to Switch Tasks in Time-Critical Multitasking (Best student paper).
Proceedings of the International Conference on Cognitive Modelling, 2004

2003
Production Compilation: A Simple Mechanism to Model Complex Skill Acquisition.
Hum. Factors, 2003

Simple cognitive modeling in a complex cognitive architecture.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Intention superiority effect: A context-switching account.
Cogn. Syst. Res., 2002


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