Frank Glinka
According to our database1,
Frank Glinka
authored at least 27 papers
between 2007 and 2015.
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Bibliography
2015
High-level development of scalable real-time online interactive applications for grids and clouds.
PhD thesis, 2015
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015
2014
A Northbound API for QoS Management in Real-Time Interactive Applications on Software-Defined Networks.
J. Commun., 2014
Proceedings of the 2nd IEEE International Conference on Mobile Cloud Computing, 2014
Proceedings of the 2014 Proceedings IEEE INFOCOM Workshops, Toronto, ON, Canada, April 27, 2014
Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks.
Proceedings of the International Conference on Computing, Networking and Communications, 2014
2013
Int. J. Comput., 2013
Proceedings of the IEEE 12th International Conference on Intelligent Software Methodologies, 2013
Proceedings of the IEEE 7th International Conference on Intelligent Data Acquisition and Advanced Computing Systems, 2013
2012
Proceedings of the International Conference on Computing, Networking and Communications, 2012
2011
Proceedings of the New Trends in Software Methodologies, Tools and Techniques, 2011
Proceedings of the Euro-Par 2011: Parallel Processing Workshops - CCPI, CGWS, HeteroPar, HiBB, HPCVirt, HPPC, HPSS, MDGS, ProPer, Resilience, UCHPC, VHPC, Bordeaux, France, August 29, 2011
2010
Netlag: a performance evaluation tool for massively multi-user networked applications.
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010
Towards the Scalability of Real-Time Online Interactive Applications on Multiple Servers and Clouds.
Proceedings of the High Performance Computing: From Grids and Clouds to Exascale, 2010
Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF).
Proceedings of the Euro-Par 2010 - Parallel Processing, 16th International Euro-Par Conference, Ischia, Italy, August 31, 2010
2009
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009
Proceedings of the Euro-Par 2009, 2009
2008
Int. J. Comput. Games Technol., 2008
Proceedings of the New Trends in Software Methodologies, Tools and Techniques, 2008
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications.
Proceedings of the Grid Economics and Business Models, 5th International Workshop, 2008
Proceedings of the Euro-Par 2008 Workshops, 2008
Proceedings of the Euro-Par 2008, 2008
Proceedings of the Euro-Par 2008 Workshops, 2008
Proceedings of the Grid Computing, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the 6th Workshop on Network and System Support for Games, 2007
Towards a High-level design Approach for Multi-Server Online Games.
Proceedings of the GAMEON'2007, 2007