Frank G. Glavin
Orcid: 0000-0003-3363-2090Affiliations:
- University of Galway, Insight SFI Research Centre for Data Analytics, Galway, Ireland
- National University of Ireland Galway, School of Computer Science, Galway, Ireland (PhD 2016)
According to our database1,
Frank G. Glavin
authored at least 26 papers
between 2009 and 2024.
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Bibliography
2024
DoWNet - classification of Denial-of-Wallet attacks on serverless application traffic.
J. Cybersecur., January, 2024
ConBERT-RL: A policy-driven deep reinforcement learning based approach for detecting homophobia and transphobia in low-resource languages.
Nat. Lang. Process. J., 2024
A Comparative Analysis of Data Synthesis Techniques to Improve Classification Accuracy of Raman Spectroscopy Data.
J. Chem. Inf. Model., 2024
2023
DoWTS - Denial-of-Wallet Test Simulator: Synthetic data generation for preemptive defence.
J. Intell. Inf. Syst., April, 2023
Proceedings of the 4th International Conference on Industry 4.0 and Smart Manufacturing (ISM 2023), 2023
On the Emergence of Fairness in the Evolutionary Dictator Game with Edge Weight Learning.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023
Empowering Federated Learning: Tackling Client Drift and Resource Constraints with Knowledge Distillation by Combining Losses.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023
A Systematic Review of Multi-Class and One-vs-Rest Classification Techniques for Near-Infrared Spectra of Crop Cultivars.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023
2022
Proceedings of the International Joint Conference on Neural Networks, 2022
Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience Catalogue.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
2021
J. Inf. Secur. Appl., 2021
2020
Robust Classification of High-Dimensional Spectroscopy Data Using Deep Learning and Data Synthesis.
J. Chem. Inf. Model., 2020
CLuAI - Conversational Learning using Artificial Intelligence: An Interactive and Adaptive Chatbot Learning Framework for Teaching Programming.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
A Multi-class Approach - Building a Visual Classifier based on Textual Descriptions using Zero-Shot Learning.
Proceedings of The 28th Irish Conference on Artificial Intelligence and Cognitive Science, 2020
Proceedings of the 13th IEEE International Conference on Cloud Computing, 2020
2019
Towards the Control of Epidemic Spread: Designing Reinforcement Learning Environments.
Proceedings of the Proceedings for the 27th AIAI Irish Conference on Artificial Intelligence and Cognitive Science, 2019
2018
A One-Sided Classification Toolkit with Applications in the Analysis of Spectroscopy Data.
CoRR, 2018
A Virtual Testbed for Critical Incident Investigation with Autonomous Remote Aerial Vehicle Surveying, Artificial Intelligence, and Decision Support.
Proceedings of the ECML PKDD 2018 Workshops, 2018
A Virtual Environment with Multi-Robot Navigation, Analytics, and Decision Support for Critical Incident Investigation.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment.
Proceedings of the 25th Irish Conference on Artificial Intelligence and Cognitive Science, Dublin, Ireland, December 7, 2017
2015
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning.
IEEE Trans. Comput. Intell. AI Games, 2015
Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2012
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners.
Proceedings of the 17th International Conference on Computer Games, 2012
2009
Analysis of the Effect of Unexpected Outliers in the Classification of Spectroscopy Data.
Proceedings of the Artificial Intelligence and Cognitive Science - 20th Irish Conference, 2009