Frank A. Biocca
Affiliations:- Syracuse University, MIND Lab
- Sungkyunkwan University, Seoul, MIND Lab
- Michigan State University, East Lansing, MIND Lab
- University of North Carolina, Center for Research in Journalism and Mass Communications
According to our database1,
Frank A. Biocca
authored at least 62 papers
between 1992 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on mindlab.org
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on is.skku.edu
On csauthors.net:
Bibliography
2022
The Role of the Self-Presence for Interactive Large Digital Displays: Gesture Interactivity and Mirrored-Self Image for Advertising Content.
Int. J. Hum. Comput. Interact., 2022
2020
Int. J. Inf. Manag., 2020
Evaluating Global Integrated Transportation Application for Mega Event: Role of Trust and Exchanging Personal Information in Mobility as a Service (MaaS).
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020
2019
The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action.
Int. J. Hum. Comput. Stud., 2019
Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal.
Int. J. Hum. Comput. Interact., 2019
Comput. Hum. Behav., 2019
Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects.
Cyberpsychology Behav. Soc. Netw., 2019
AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019
2018
Adv. Hum. Comput. Interact., 2018
M.I.N.D. Brain Sensor Caps: Coupling Precise Brain Imaging to Virtual Reality Head-Mounted Displays.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018
Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018
2017
Explicating user behavior toward multi-screen adoption and diffusion: User experience in the multi-screen media ecology.
Internet Res., 2017
Comput. Hum. Behav., 2017
Location and Modality Effects in Online Dating: Rich Modality Profile and Location-Based Information Cues Increase Social Presence, While Moderating the Impact of Uncertainty Reduction Strategy.
Cyberpsychology Behav. Soc. Netw., 2017
2015
The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TV.
Comput. Hum. Behav., 2015
How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment.
Comput. Hum. Behav., 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
Body in the interactive game: How interface embodiment affects physical activity and health behavior change.
Comput. Hum. Behav., 2014
Connected to My Avatar: - Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal.
Proceedings of the Social Computing and Social Media, 2014
2013
Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV.
Behav. Inf. Technol., 2013
Behav. Inf. Technol., 2013
Behav. Inf. Technol., 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2012
Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291].
Comput. Hum. Behav., 2012
Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games.
Comput. Hum. Behav., 2012
Proceedings of the International Conference on Human-Robot Interaction, 2012
2011
The effects of realistic controller and real-life exposure to gun on psychology of violent video game players.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011
2010
An exploration of real-time environmental interventions for care of dementia patients in assistive living.
Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, 2010
2008
2007
Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality.
J. Manag. Inf. Syst., 2007
2006
The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Children's Home Internet Use: Antecedents and Psychological, Social and Academic Consequences.
Proceedings of the Computers, Phones, and the Internet, 2006
2005
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications.
Presence Teleoperators Virtual Environ., 2005
Cyberpsychology Behav. Soc. Netw., 2005
2004
Commun. ACM, 2004
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2004
2003
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2003
Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria.
Presence Teleoperators Virtual Environ., 2003
Internet attitudes and Internet use: some surprising findings from the HomeNetToo project.
Int. J. Hum. Comput. Stud., 2003
The Social Impact of Internet Use: Findings from the Other Side of the Digital Divide.
Proceedings of the Twelfth International World Wide Web Conference - Posters, 2003
Does Home Internet Use Influence the Academic Performance of Low-Income Children? Findings from the HomeNetToo Project.
Proceedings of the 1st Latin American Web Congress (LA-WEB 2003), 2003
Effects of Culturally Adapted Interfaces on Learning and Attitudes: Findings from the Homenettoo Project.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
2001
Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions.
Presence Teleoperators Virtual Environ., 2001
Inserting the Presence of Mind into a Philosophy of Presence: A Response to Sheridan and Mantovani and Riva.
Presence Teleoperators Virtual Environ., 2001
An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays.
Proceedings of the Virtual Reality 2001 Conference, 2001
Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space.
Proceedings of the Cognitive Technology: Instruments of Mind, 4th International Conference, 2001
The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space.
Proceedings of the Cognitive Technology: Instruments of Mind, 4th International Conference, 2001
2000
HomeNetToo: Motivational, affective and cognitive factors and Internet use: A model to explain the racial digital divide and the Internet paradox.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000
Evolutionary co-operative design between human and computer: implementation of "the genetic sculpture park".
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000
1998
Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Head-Mounted Displays.
Presence Teleoperators Virtual Environ., 1998
1997
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.
J. Comput. Mediat. Commun., 1997
J. Comput. Mediat. Commun., 1997
1995
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995
1992
Presence Teleoperators Virtual Environ., 1992