François Bérard

Orcid: 0000-0002-0632-5880

According to our database1, François Bérard authored at least 37 papers between 1996 and 2024.

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Bibliography

2024
Congruent Indirect Touch vs. mouse pointing performance.
Int. J. Hum. Comput. Stud., 2024

2020
GyroSuite: General-Purpose Interactions for Handheld Perspective Corrected Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

2018
A Low-Latency, High-Precision Handheld Perspective Corrected Display.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Superiority of a Handheld Perspective-Coupled Display in Isomorphic Docking Performances.
Proceedings of the Interactive Surfaces and Spaces, 2017

Does Practice Make Perfect?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Object Inside: Assessing 3D Examination with a Spherical Handheld Perspective-Corrected Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Effect of Touch Latency on Elementary vs. Bimanual Composite Tasks.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

2015
Reducing Latency with a Continuous Prediction: Effects on Users' Performance in Direct-Touch Target Acquisitions.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

A Predictive Approach for an End-to-End Touch-Latency Measurement.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Study of the effect of the directness of the interaction on novice users when drawing straight lines.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

The Transfer of Learning as HCI Similarity: Towards an Objective Assessment of the Sensory-Motor Basis of Naturalness.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Two-finger 3D rotations for novice users: surjective and integral interactions.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Two touch system latency estimators: high accuracy and low overhead.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Overcoming limitations of the trackpad for 3d docking operations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Measuring the linear and rotational user precision in touch pointing.
Proceedings of the Interactive Tabletops and Surfaces, 2012

2011
On the Limits of the Human Motor Control Precision: The Search for a Device's Human Resolution.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Pop-up depth views for improving 3D target acquisition.
Proceedings of the Graphics Interface 2011 Conference, 2011

2009
Single user multitouch on the DiamondTouch: from 2 x 1D to 2D.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Did "Minority Report" Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task.
Proceedings of the Human-Computer Interaction, 2009

2006
User-Centric Design of a Vision System for Interactive Applications.
Proceedings of the 2006 IEEE International Conference on Computer Vision Systems, 2006

2005

2004
Visual tracking of bare fingers for interactive surfaces.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

Requis et pistes pour les futures boîtes à outils d'interaction graphiques.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004

2001
Bare-hand human-computer interaction.
Proceedings of the 2001 workshop on Perceptive user interfaces, 2001

2000
LAFTER: a real-time face and lips tracker with facial expression recognition.
Pattern Recognit., 2000

Things That See.
Commun. ACM, 2000

1999
Vision par ordinateur pour l'interaction homme-machine fortement couplée. (Computer vision for tightly coupled human computer interaction).
PhD thesis, 1999

The Perceptual Window: Head Motion as a New Input Stream.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

CoMedi: using computer vision to support awareness and privacy in mediaspaces.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Early Experience with the Mediaspace CoMedi.
Proceedings of the Engineering for Human-Computer Interaction, 1998

1997
Eigen-Space Coding as a Means to Support Privacy in Computer Mediated Communication.
Proceedings of the Human-Computer Interaction, 1997

Robust Computer Vision for Computer Mediated Communication.
Proceedings of the Human-Computer Interaction, 1997

LAFTER: Lips and Face Real-Time Tracker.
Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97), 1997

Multi-Modal Tracking of Faces for Video Communications.
Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97), 1997

1996
Coordination of Perceptual Processes for Computer Mediated Communication.
Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96), 1996


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