Franco Tecchia
Orcid: 0000-0002-4797-7076
According to our database1,
Franco Tecchia
authored at least 63 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading.
Proceedings of the Extended Reality - International Conference, 2024
2021
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021
2019
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
2018
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration.
J. Multimodal User Interfaces, 2018
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017.
IEEE Commun. Mag., 2018
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2016
Presence Teleoperators Virtual Environ., 2016
Informatica (Slovenia), 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
withyou - An Experimental End-to-End Telepresence System Using Video-Based Reconstruction.
IEEE J. Sel. Top. Signal Process., 2015
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks.
Interact. Learn. Environ., 2015
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage.
Proceedings of the 2nd Digital Heritage International Congress, 2015
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving.
Proceedings of the 2nd Digital Heritage International Congress, 2015
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015
2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 1st Digital Heritage International Congress, 2013
2012
Presence Teleoperators Virtual Environ., 2012
Presence Teleoperators Virtual Environ., 2012
IEEE Computer Graphics and Applications, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Real-time compression of depth streams through meshification and valence-based encoding.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
2011
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011
2010
Presence Teleoperators Virtual Environ., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Towards automatic generation of multimodal AR-training applications and workflow descriptions.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content.
Proceedings of the GRAPP 2010, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2007
IEEE Computer Graphics and Applications, 2007
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
2005
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the 5th International Symposium on Virtual Reality, 2004
2003
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
2001
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
Image caching algorithms and strategies for real time rendering of complex virtual environments.
Proceedings of the 1st International Conference on Computer Graphics, 2001
2000
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000